diff --git a/project/SPT.SinglePlayer/Patches/MainMenu/FixLocalRaidPatch.cs b/project/SPT.SinglePlayer/Patches/MainMenu/ForceRaidModeToLocalPatch.cs similarity index 93% rename from project/SPT.SinglePlayer/Patches/MainMenu/FixLocalRaidPatch.cs rename to project/SPT.SinglePlayer/Patches/MainMenu/ForceRaidModeToLocalPatch.cs index 01268cb..67af7d4 100644 --- a/project/SPT.SinglePlayer/Patches/MainMenu/FixLocalRaidPatch.cs +++ b/project/SPT.SinglePlayer/Patches/MainMenu/ForceRaidModeToLocalPatch.cs @@ -9,7 +9,7 @@ namespace SPT.SinglePlayer.Patches.MainMenu /// This patch ensures that the gamemode is always and that IsPveOffline is always true when starting a game
/// This prevents a bug where the gameworld is instantiated as an online world /// - public class FixLocalRaidPatch : ModulePatch + public class ForceRaidModeToLocalPatch : ModulePatch { protected override MethodBase GetTargetMethod() { diff --git a/project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs b/project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs index 55a8222..9e6546d 100644 --- a/project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs +++ b/project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs @@ -54,12 +54,12 @@ namespace SPT.SinglePlayer new EnableRefIntermScreenPatch().Enable(); new EnablePlayerScavPatch().Enable(); new ScavFoundInRaidPatch().Enable(); - new GetProfileAtEndOfRaidPatch().Enable(); //TODO BROKEN IN 15.5 - FIX OR REMOVE - new FixSavageInventoryScreenPatch().Enable(); //TODO BROKEN IN 15.5 - FIX OR REMOVE + new GetProfileAtEndOfRaidPatch().Enable(); + new FixSavageInventoryScreenPatch().Enable(); //new InsuranceScreenPatch().Enable(); new RemoveStashUpgradeLabelPatch().Enable(); new RemoveClothingItemExternalObtainLabelPatch().Enable(); - new FixLocalRaidPatch().Enable(); + new ForceRaidModeToLocalPatch().Enable(); new ScavIsPlayerEnemyPatch().Enable(); new BotOwnerManualUpdatePatch().Enable(); new FirearmControllerShowIncompatibleNotificationClass().Enable();