diff --git a/project/SPT.SinglePlayer/Patches/MainMenu/FixLocalRaidPatch.cs b/project/SPT.SinglePlayer/Patches/MainMenu/ForceRaidModeToLocalPatch.cs
similarity index 93%
rename from project/SPT.SinglePlayer/Patches/MainMenu/FixLocalRaidPatch.cs
rename to project/SPT.SinglePlayer/Patches/MainMenu/ForceRaidModeToLocalPatch.cs
index 01268cb..67af7d4 100644
--- a/project/SPT.SinglePlayer/Patches/MainMenu/FixLocalRaidPatch.cs
+++ b/project/SPT.SinglePlayer/Patches/MainMenu/ForceRaidModeToLocalPatch.cs
@@ -9,7 +9,7 @@ namespace SPT.SinglePlayer.Patches.MainMenu
/// This patch ensures that the gamemode is always and that IsPveOffline is always true when starting a game
/// This prevents a bug where the gameworld is instantiated as an online world
///
- public class FixLocalRaidPatch : ModulePatch
+ public class ForceRaidModeToLocalPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
diff --git a/project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs b/project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs
index 55a8222..9e6546d 100644
--- a/project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs
+++ b/project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs
@@ -54,12 +54,12 @@ namespace SPT.SinglePlayer
new EnableRefIntermScreenPatch().Enable();
new EnablePlayerScavPatch().Enable();
new ScavFoundInRaidPatch().Enable();
- new GetProfileAtEndOfRaidPatch().Enable(); //TODO BROKEN IN 15.5 - FIX OR REMOVE
- new FixSavageInventoryScreenPatch().Enable(); //TODO BROKEN IN 15.5 - FIX OR REMOVE
+ new GetProfileAtEndOfRaidPatch().Enable();
+ new FixSavageInventoryScreenPatch().Enable();
//new InsuranceScreenPatch().Enable();
new RemoveStashUpgradeLabelPatch().Enable();
new RemoveClothingItemExternalObtainLabelPatch().Enable();
- new FixLocalRaidPatch().Enable();
+ new ForceRaidModeToLocalPatch().Enable();
new ScavIsPlayerEnemyPatch().Enable();
new BotOwnerManualUpdatePatch().Enable();
new FirearmControllerShowIncompatibleNotificationClass().Enable();