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Improve comments
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@ -30,7 +30,7 @@ namespace Aki.SinglePlayer.Patches.RaidFix
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private static void PatchPostfix(List<WaveInfo> __result, List<WaveInfo> wavesProfiles, List<WaveInfo> delayed)
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private static void PatchPostfix(List<WaveInfo> __result, List<WaveInfo> wavesProfiles, List<WaveInfo> delayed)
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{
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{
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/*
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/*
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In short this method sums Limits by grouping wavesPropfiles collection by Role and Difficulty
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Method sums Limits by grouping wavesPropfiles collection by Role and Difficulty
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then in each group sets Limit to 30, the remainder is stored in "delayed" collection.
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then in each group sets Limit to 30, the remainder is stored in "delayed" collection.
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So we change Limit of each group.
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So we change Limit of each group.
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Clear delayed waves, we don't need them if we have enough loaded profiles and in method_2 it creates a lot of garbage.
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Clear delayed waves, we don't need them if we have enough loaded profiles and in method_2 it creates a lot of garbage.
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@ -22,6 +22,9 @@ namespace Aki.SinglePlayer.Patches.RaidFix
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_ = nameof(JobPriority.General);
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_ = nameof(JobPriority.General);
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}
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}
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/// <summary>
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/// BotsPresets.GetNewProfile()
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/// </summary>
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public GetNewBotTemplatesPatch()
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public GetNewBotTemplatesPatch()
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{
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{
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var desiredType = typeof(BotsPresets);
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var desiredType = typeof(BotsPresets);
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@ -94,7 +97,7 @@ namespace Aki.SinglePlayer.Patches.RaidFix
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private static Profile GetFirstResult(Task<Profile[]> task)
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private static Profile GetFirstResult(Task<Profile[]> task)
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{
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{
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var result = task.Result[0];
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var result = task.Result[0];
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Logger.LogInfo($"{DateTime.Now:T} Loading bot {result.Info.Nickname} profile from server. role: {result.Info.Settings.Role} side: {result.Side}");
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Logger.LogInfo($"{DateTime.Now:T} Loading bot: {result.Info.Nickname} profile from server. Role: {result.Info.Settings.Role} Side: {result.Side}");
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return result;
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return result;
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}
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}
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