mirror of
https://github.com/sp-tarkov/modules.git
synced 2025-02-13 05:30:43 -05:00
Added patch to remove the Labs Access Card from player inventory when entering Labs (!37)
Co-authored-by: Terkoiz <terkoiz@spt.dev> Reviewed-on: SPT-AKI/Modules#37 Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com> Co-committed-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
This commit is contained in:
parent
1f6a8d0f2e
commit
8dcbd0f0b2
@ -8,7 +8,7 @@ namespace Aki.Core
|
|||||||
[BepInPlugin("com.spt-aki.core", "AKI.Core", AkiPluginInfo.PLUGIN_VERSION)]
|
[BepInPlugin("com.spt-aki.core", "AKI.Core", AkiPluginInfo.PLUGIN_VERSION)]
|
||||||
class AkiCorePlugin : BaseUnityPlugin
|
class AkiCorePlugin : BaseUnityPlugin
|
||||||
{
|
{
|
||||||
public AkiCorePlugin()
|
public void Awake()
|
||||||
{
|
{
|
||||||
Logger.LogInfo("Loading: Aki.Core");
|
Logger.LogInfo("Loading: Aki.Core");
|
||||||
|
|
||||||
|
@ -8,7 +8,7 @@ namespace Aki.Debugging
|
|||||||
[BepInPlugin("com.spt-aki.debugging", "AKI.Debugging", AkiPluginInfo.PLUGIN_VERSION)]
|
[BepInPlugin("com.spt-aki.debugging", "AKI.Debugging", AkiPluginInfo.PLUGIN_VERSION)]
|
||||||
public class AkiDebuggingPlugin : BaseUnityPlugin
|
public class AkiDebuggingPlugin : BaseUnityPlugin
|
||||||
{
|
{
|
||||||
public AkiDebuggingPlugin()
|
public void Awake()
|
||||||
{
|
{
|
||||||
Logger.LogInfo("Loading: Aki.Debugging");
|
Logger.LogInfo("Loading: Aki.Debugging");
|
||||||
|
|
||||||
|
@ -13,7 +13,7 @@ namespace Aki.SinglePlayer
|
|||||||
[BepInPlugin("com.spt-aki.singleplayer", "AKI.Singleplayer", AkiPluginInfo.PLUGIN_VERSION)]
|
[BepInPlugin("com.spt-aki.singleplayer", "AKI.Singleplayer", AkiPluginInfo.PLUGIN_VERSION)]
|
||||||
class AkiSingleplayerPlugin : BaseUnityPlugin
|
class AkiSingleplayerPlugin : BaseUnityPlugin
|
||||||
{
|
{
|
||||||
public AkiSingleplayerPlugin()
|
public void Awake()
|
||||||
{
|
{
|
||||||
Logger.LogInfo("Loading: Aki.SinglePlayer");
|
Logger.LogInfo("Loading: Aki.SinglePlayer");
|
||||||
|
|
||||||
@ -54,6 +54,7 @@ namespace Aki.SinglePlayer
|
|||||||
new SpawnProcessNegativeValuePatch().Enable();
|
new SpawnProcessNegativeValuePatch().Enable();
|
||||||
new InsuredItemManagerStartPatch().Enable();
|
new InsuredItemManagerStartPatch().Enable();
|
||||||
new MapReadyButtonPatch().Enable();
|
new MapReadyButtonPatch().Enable();
|
||||||
|
new LabsKeycardRemovalPatch().Enable();
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
|
@ -0,0 +1,49 @@
|
|||||||
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
|
using Aki.Reflection.Patching;
|
||||||
|
using Comfort.Common;
|
||||||
|
using EFT;
|
||||||
|
using HarmonyLib;
|
||||||
|
|
||||||
|
namespace Aki.SinglePlayer.Patches.RaidFix
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Patch to remove the Labs Access Card from player inventory upon entering Labs
|
||||||
|
/// </summary>
|
||||||
|
public class LabsKeycardRemovalPatch : ModulePatch
|
||||||
|
{
|
||||||
|
private const string LabsAccessCardTemplateId = "5c94bbff86f7747ee735c08f";
|
||||||
|
|
||||||
|
protected override MethodBase GetTargetMethod()
|
||||||
|
{
|
||||||
|
return typeof(GameWorld).GetMethod(nameof(GameWorld.OnGameStarted));
|
||||||
|
}
|
||||||
|
|
||||||
|
[PatchPostfix]
|
||||||
|
private static void PatchPostfix()
|
||||||
|
{
|
||||||
|
var gameWorld = Singleton<GameWorld>.Instance;
|
||||||
|
var player = gameWorld?.MainPlayer;
|
||||||
|
|
||||||
|
if (gameWorld == null || player == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (gameWorld.MainPlayer.Location.ToLower() != "laboratory")
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var accessCardItem = player.Profile.Inventory.AllRealPlayerItems.FirstOrDefault(x => x.TemplateId == LabsAccessCardTemplateId);
|
||||||
|
|
||||||
|
if (accessCardItem == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var inventoryController = Traverse.Create(player).Field<InventoryControllerClass>("_inventoryController").Value;
|
||||||
|
GClass2585.Remove(accessCardItem, inventoryController, false, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
x
Reference in New Issue
Block a user