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Added patch to remove the Labs Access Card from player inventory when entering Labs (!37)
Co-authored-by: Terkoiz <terkoiz@spt.dev> Reviewed-on: SPT-AKI/Modules#37 Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com> Co-committed-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
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@ -8,7 +8,7 @@ namespace Aki.Core
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[BepInPlugin("com.spt-aki.core", "AKI.Core", AkiPluginInfo.PLUGIN_VERSION)]
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class AkiCorePlugin : BaseUnityPlugin
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{
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public AkiCorePlugin()
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public void Awake()
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{
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Logger.LogInfo("Loading: Aki.Core");
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@ -8,7 +8,7 @@ namespace Aki.Debugging
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[BepInPlugin("com.spt-aki.debugging", "AKI.Debugging", AkiPluginInfo.PLUGIN_VERSION)]
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public class AkiDebuggingPlugin : BaseUnityPlugin
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{
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public AkiDebuggingPlugin()
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public void Awake()
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{
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Logger.LogInfo("Loading: Aki.Debugging");
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@ -13,7 +13,7 @@ namespace Aki.SinglePlayer
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[BepInPlugin("com.spt-aki.singleplayer", "AKI.Singleplayer", AkiPluginInfo.PLUGIN_VERSION)]
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class AkiSingleplayerPlugin : BaseUnityPlugin
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{
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public AkiSingleplayerPlugin()
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public void Awake()
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{
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Logger.LogInfo("Loading: Aki.SinglePlayer");
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@ -54,6 +54,7 @@ namespace Aki.SinglePlayer
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new SpawnProcessNegativeValuePatch().Enable();
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new InsuredItemManagerStartPatch().Enable();
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new MapReadyButtonPatch().Enable();
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new LabsKeycardRemovalPatch().Enable();
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}
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catch (Exception ex)
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{
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@ -0,0 +1,49 @@
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using System.Linq;
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using System.Reflection;
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using Aki.Reflection.Patching;
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using Comfort.Common;
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using EFT;
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using HarmonyLib;
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namespace Aki.SinglePlayer.Patches.RaidFix
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{
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/// <summary>
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/// Patch to remove the Labs Access Card from player inventory upon entering Labs
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/// </summary>
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public class LabsKeycardRemovalPatch : ModulePatch
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{
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private const string LabsAccessCardTemplateId = "5c94bbff86f7747ee735c08f";
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protected override MethodBase GetTargetMethod()
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{
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return typeof(GameWorld).GetMethod(nameof(GameWorld.OnGameStarted));
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}
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[PatchPostfix]
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private static void PatchPostfix()
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{
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var gameWorld = Singleton<GameWorld>.Instance;
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var player = gameWorld?.MainPlayer;
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if (gameWorld == null || player == null)
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{
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return;
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}
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if (gameWorld.MainPlayer.Location.ToLower() != "laboratory")
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{
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return;
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}
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var accessCardItem = player.Profile.Inventory.AllRealPlayerItems.FirstOrDefault(x => x.TemplateId == LabsAccessCardTemplateId);
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if (accessCardItem == null)
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{
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return;
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}
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var inventoryController = Traverse.Create(player).Field<InventoryControllerClass>("_inventoryController").Value;
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GClass2585.Remove(accessCardItem, inventoryController, false, true);
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}
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}
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}
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