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Allow Scavs to enter raids and Raid setting should save correct now prayge
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@ -22,7 +22,8 @@ namespace SPT.Custom.Patches
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[PatchPrefix]
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private static void PatchPrefix(object controller, UpdatableToggle ____offlineModeToggle)
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{
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var raidSettings = Traverse.Create(controller).Field<RaidSettings>("RaidSettings").Value;
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//var raidSettings = Traverse.Create(controller).Field<RaidSettings>("RaidSettings").Value;
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var offlineRaidSettings = Traverse.Create(controller).Field<RaidSettings>("OfflineRaidSettings").Value;
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// Default checkbox to be unchecked so we're in PvE
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____offlineModeToggle.isOn = false;
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@ -37,14 +38,25 @@ namespace SPT.Custom.Patches
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return;
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}
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raidSettings.BotSettings.BotAmount = settings.AiAmount;
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raidSettings.WavesSettings.BotAmount = settings.AiAmount;
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raidSettings.WavesSettings.BotDifficulty = settings.AiDifficulty;
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raidSettings.WavesSettings.IsBosses = settings.BossEnabled;
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raidSettings.BotSettings.IsScavWars = false;
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raidSettings.WavesSettings.IsTaggedAndCursed = settings.TaggedAndCursed;
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raidSettings.TimeAndWeatherSettings.IsRandomWeather = settings.RandomWeather;
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raidSettings.TimeAndWeatherSettings.IsRandomTime = settings.RandomTime;
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//raidSettings.BotSettings.BotAmount = settings.AiAmount;
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//raidSettings.WavesSettings.BotAmount = settings.AiAmount;
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//raidSettings.WavesSettings.BotDifficulty = settings.AiDifficulty;
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//raidSettings.WavesSettings.IsBosses = settings.BossEnabled;
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//raidSettings.BotSettings.IsScavWars = false;
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//raidSettings.WavesSettings.IsTaggedAndCursed = settings.TaggedAndCursed;
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//raidSettings.TimeAndWeatherSettings.IsRandomWeather = settings.RandomWeather;
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//raidSettings.TimeAndWeatherSettings.IsRandomTime = settings.RandomTime;
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// We use PVE mode from Tarkov now we need to modify PVE MODE instead of ONLINE Mode
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offlineRaidSettings.BotSettings.BotAmount = settings.AiAmount;
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offlineRaidSettings.WavesSettings.BotAmount = settings.AiAmount;
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offlineRaidSettings.WavesSettings.BotDifficulty = settings.AiDifficulty;
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offlineRaidSettings.WavesSettings.IsBosses = settings.BossEnabled;
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offlineRaidSettings.BotSettings.IsScavWars = false;
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offlineRaidSettings.WavesSettings.IsTaggedAndCursed = settings.TaggedAndCursed;
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offlineRaidSettings.TimeAndWeatherSettings.IsRandomWeather = settings.RandomWeather;
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offlineRaidSettings.TimeAndWeatherSettings.IsRandomTime = settings.RandomTime;
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}
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[PatchPostfix]
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@ -1,14 +1,19 @@
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using EFT;
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using Comfort.Common;
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using EFT;
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using HarmonyLib;
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using SPT.Reflection.Patching;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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namespace SPT.SinglePlayer.Patches.ScavMode
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{
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public class EnablePlayerScavPatch : ModulePatch
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{
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private static RaidSettings StoredRaidsettings { get; set; }
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private static RaidSettings StoredRaidsettings1 { get; set; }
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/// <summary>
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/// Temporarily trick client into thinking we are PMC and in offline mode to allow loading of scavs in PVE mode
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/// Modifys the raidsettings to retain raidsettings options in menu and allows scav to load into raid
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/// </summary>
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protected override MethodBase GetTargetMethod()
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{
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@ -16,10 +21,15 @@ namespace SPT.SinglePlayer.Patches.ScavMode
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}
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[PatchPrefix]
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private static void PatchPrefix(ref RaidSettings ___raidSettings_0)
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private static void PatchPrefix(ref RaidSettings ___raidSettings_0, ref RaidSettings ___raidSettings_1, MainMenuController __instance)
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{
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StoredRaidsettings = ___raidSettings_0;
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StoredRaidsettings1 = ___raidSettings_1;
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___raidSettings_0.RaidMode = ERaidMode.Local;
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___raidSettings_0.IsPveOffline = true;
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___raidSettings_0.WavesSettings = ___raidSettings_1.WavesSettings;
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___raidSettings_0.BotSettings = ___raidSettings_1.BotSettings;
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___raidSettings_1.Apply(___raidSettings_0);
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}
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[PatchPostfix]
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private static void PatchPostfix(ref RaidSettings ___raidSettings_0)
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@ -55,12 +55,12 @@ namespace SPT.SinglePlayer
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new DisableMatchmakerPlayerPreviewButtonsPatch().Enable();
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new EnableRefForPVEPatch().Enable();
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new EnableRefIntermScreenPatch().Enable();
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//new EnablePlayerScavPatch().Enable();
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new EnablePlayerScavPatch().Enable();
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new ScavFoundInRaidPatch().Enable();
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new GetProfileAtEndOfRaidPatch().Enable();
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new FixSavageInventoryScreenPatch().Enable();
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new InsuranceScreenPatch().Enable();
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//new ApplyRaidSettingsPatch().Enable();
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//new ApplyRaidSettingsPatch().Enable(); Should be no longer needed keeping here just to be safe.
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new FixQuestAchieveControllersPatch().Enable();
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}
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catch (Exception ex)
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