diff --git a/project/SPT.SinglePlayer/Patches/RaidFix/SmokeGrenadeFuseSoundFixPatch.cs b/project/SPT.SinglePlayer/Patches/RaidFix/SmokeGrenadeFuseSoundFixPatch.cs
deleted file mode 100644
index 3d975a8..0000000
--- a/project/SPT.SinglePlayer/Patches/RaidFix/SmokeGrenadeFuseSoundFixPatch.cs
+++ /dev/null
@@ -1,58 +0,0 @@
-using System.Collections.Generic;
-using System.Linq;
-using System.Reflection;
-using System.Reflection.Emit;
-using SPT.Reflection.CodeWrapper;
-using SPT.Reflection.Patching;
-using HarmonyLib;
-using UnityEngine;
-
-namespace SPT.SinglePlayer.Patches.RaidFix
-{
- ///
- /// Fixes an issue with smoke grenades not playing the fuse popping sound when thrown
- ///
- public class SmokeGrenadeFuseSoundFixPatch : ModulePatch
- {
- protected override MethodBase GetTargetMethod()
- {
- return AccessTools.Method(typeof(GrenadeEmission), nameof(GrenadeEmission.StartEmission));
- }
-
- [PatchTranspiler]
- public static IEnumerable PatchTranspile(IEnumerable instructions)
- {
- var codes = new List(instructions);
- var searchCode = new CodeInstruction(OpCodes.Callvirt, AccessTools.Method(typeof(AudioClip), "get_length"));
- var searchIndex = -1;
-
- for (var i = 0; i < codes.Count; i++)
- {
- if (codes[i].opcode == searchCode.opcode && codes[i].operand == searchCode.operand)
- {
- searchIndex = i;
- break;
- }
- }
-
- if (searchIndex == -1)
- {
- Logger.LogError($"{nameof(SmokeGrenadeFuseSoundFixPatch)} failed: Could not find reference code.");
- return instructions;
- }
-
- var newCodes = CodeGenerator.GenerateInstructions(new List
- {
- new Code(OpCodes.Ldarg_0),
- new Code(OpCodes.Ldfld, typeof(GrenadeEmission), "betterSource_0"),
- new Code(OpCodes.Ldfld, typeof(BetterSource), "source1"),
- new Code(OpCodes.Callvirt, typeof(AudioSource), "Play")
- });
-
- searchIndex -= 4;
-
- codes.InsertRange(searchIndex, newCodes);
- return codes.AsEnumerable();
- }
- }
-}
\ No newline at end of file
diff --git a/project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs b/project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs
index 0fb0546..834c270 100644
--- a/project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs
+++ b/project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs
@@ -28,7 +28,6 @@ namespace SPT.SinglePlayer
//new FixQuestAchieveControllersPatch().Enable(); // Likely not needed, if cheevos don't appear, revisit patch
// Still need
- // new SmokeGrenadeFuseSoundFixPatch().Enable(); TODO: refactor as it causes exceptions to be thrown when grenade is tossed by player
new ScavExperienceGainPatch().Enable();
new DisablePMCExtractsForScavsPatch().Enable();
new ScavExfilPatch().Enable();