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fix tratorpatch
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@ -26,7 +26,7 @@ namespace SPT.Custom.Patches
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}
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[PatchPrefix]
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public static bool PatchPrefix(ref BotsGroup __result, IBotGame ____game, DeadBodiesController ____deadBodiesController, BotOwner bot, BotZone zone)
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public static bool PatchPrefix(ref BotsGroup __result, DeadBodiesController ____deadBodiesController, BotOwner bot, BotZone zone, BotSpawner __instance)
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{
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if (!_traitorChancePercent.HasValue)
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{
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@ -43,7 +43,7 @@ namespace SPT.Custom.Patches
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var player = Singleton<GameWorld>.Instance.MainPlayer;
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var enemies = new List<BotOwner>();
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var players = new List<Player>() { player };
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var botsGroup = new BotsGroup(zone, ____game, bot, enemies, ____deadBodiesController, players, false);
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var botsGroup = new BotsGroup(zone, __instance.BotGame, bot, enemies, ____deadBodiesController, players, false);
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// Because we don't want to use the zone-specific group, we add the new group with no key. This is similar to free for all
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Singleton<IBotGame>.Instance.BotsController.BotSpawner.Groups.AddNoKey(botsGroup, zone);
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