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fix tratorpatch

This commit is contained in:
CWX 2024-12-26 21:24:31 +00:00
parent fb33a0d1e0
commit 95de6c0175

View File

@ -26,7 +26,7 @@ namespace SPT.Custom.Patches
}
[PatchPrefix]
public static bool PatchPrefix(ref BotsGroup __result, IBotGame ____game, DeadBodiesController ____deadBodiesController, BotOwner bot, BotZone zone)
public static bool PatchPrefix(ref BotsGroup __result, DeadBodiesController ____deadBodiesController, BotOwner bot, BotZone zone, BotSpawner __instance)
{
if (!_traitorChancePercent.HasValue)
{
@ -43,7 +43,7 @@ namespace SPT.Custom.Patches
var player = Singleton<GameWorld>.Instance.MainPlayer;
var enemies = new List<BotOwner>();
var players = new List<Player>() { player };
var botsGroup = new BotsGroup(zone, ____game, bot, enemies, ____deadBodiesController, players, false);
var botsGroup = new BotsGroup(zone, __instance.BotGame, bot, enemies, ____deadBodiesController, players, false);
// Because we don't want to use the zone-specific group, we add the new group with no key. This is similar to free for all
Singleton<IBotGame>.Instance.BotsController.BotSpawner.Groups.AddNoKey(botsGroup, zone);