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temp fix for BTR manager
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@ -185,7 +185,7 @@ namespace SPT.Custom.BTR
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}
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}
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btrServerSide.CurrentPathConfig = btrMapConfig.PathsConfiguration.pathsConfigurations.RandomElement();
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btrServerSide.CurrentPathConfig = btrMapConfig.PathsConfiguration.pathsConfigurations.RandomElement();
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btrServerSide.Initialization(btrMapConfig);
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btrServerSide.Initialization(btrMapConfig);
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btrController.method_14(); // creates and assigns the BTR a fake stash
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btrController.method_19(); // creates and assigns the BTR a fake stash
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DisableServerSideObjects();
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DisableServerSideObjects();
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@ -270,7 +270,7 @@ namespace SPT.Custom.BTR
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List<Player> passengers = gameWorld.AllAlivePlayersList.Where(x => x.BtrState == EPlayerBtrState.Inside).ToList();
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List<Player> passengers = gameWorld.AllAlivePlayersList.Where(x => x.BtrState == EPlayerBtrState.Inside).ToList();
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List<int> playersToNotify = passengers.Select(x => x.Id).ToList();
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List<int> playersToNotify = passengers.Select(x => x.Id).ToList();
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btrController.method_6(playersToNotify, serviceType); // notify BTR passengers that a service has been purchased
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btrController.method_11(playersToNotify, serviceType); // notify BTR passengers that a service has been purchased
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switch (serviceType)
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switch (serviceType)
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{
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{
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