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Add a console command to reload client/profile
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commit
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@ -20,15 +20,17 @@ namespace Aki.Debugging
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{
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{
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new EndRaidDebug().Enable();
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new EndRaidDebug().Enable();
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new LoggerClassLogPatch().Enable();
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new LoggerClassLogPatch().Enable();
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// new CoordinatesPatch().Enable();
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// new CoordinatesPatch().Enable();
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// new StaticLootDumper().Enable();
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// new StaticLootDumper().Enable();
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// BTR debug command patches, can be disabled later
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// BTR debug command patches, can be disabled later
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//new BTRDebugCommandPatch().Enable();
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//new BTRDebugCommandPatch().Enable();
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//new BTRDebugDataPatch().Enable();
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//new BTRDebugDataPatch().Enable();
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//new PMCBotSpawnLocationPatch().Enable();
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//new PMCBotSpawnLocationPatch().Enable();
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}
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// Chomp said to leave it enabled by default
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new ReloadClientPatch().Enable();
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}
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catch (Exception ex)
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catch (Exception ex)
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{
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{
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Logger.LogError($"{GetType().Name}: {ex}");
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Logger.LogError($"{GetType().Name}: {ex}");
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43
project/Aki.Debugging/Patches/ReloadClientPatch.cs
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43
project/Aki.Debugging/Patches/ReloadClientPatch.cs
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@ -0,0 +1,43 @@
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using Aki.Reflection.Patching;
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using Comfort.Common;
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using EFT;
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using EFT.Console.Core;
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using EFT.UI;
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using HarmonyLib;
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using System.Reflection;
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namespace Aki.Debugging.Patches
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{
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public class ReloadClientPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(PreloaderUI), nameof(PreloaderUI.Awake));
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}
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[PatchPostfix]
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private static void PatchPostfix()
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{
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ConsoleScreen.Processor.RegisterCommandGroup<ReloadClientPatch>();
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}
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[ConsoleCommand("reload", "", null, "Reloads currently loaded profile.\nOnly use while in Main Menu" +
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"\nRunning command while in hideout will cause graphical glitches and NRE to do with Nightvision. Pretty sure wont cause anything bad")]
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public static void Reload()
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{
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var tarkovapp = Reflection.Utils.ClientAppUtils.GetMainApp();
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GameWorld gameWorld = Singleton<GameWorld>.Instance;
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if (gameWorld != null && gameWorld.MainPlayer.Location != "hideout")
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{
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ConsoleScreen.LogError("You are in raid. Please only use in Mainmenu");
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return; // return early we dont want to cause errors because we are inraid
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}
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else if (gameWorld != null)
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{
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tarkovapp.HideoutControllerAccess.UnloadHideout();
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}
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tarkovapp.method_48();
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}
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}
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}
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