0
0
mirror of https://github.com/sp-tarkov/modules.git synced 2025-02-12 14:50:43 -05:00

added latest langversion in csprojs and formatting

This commit is contained in:
CWX 2024-08-21 12:51:46 +01:00
parent 61d43585ab
commit a1fb3350b4
9 changed files with 252 additions and 245 deletions

View File

@ -3,6 +3,7 @@
<PropertyGroup>
<TargetFramework>net471</TargetFramework>
<Configuration>Release</Configuration>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup>

View File

@ -1,53 +1,54 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Version>1.0.0.0</Version>
<TargetFramework>net471</TargetFramework>
<AssemblyName>spt-common</AssemblyName>
<Configuration>Release</Configuration>
</PropertyGroup>
<PropertyGroup>
<Company>SPT</Company>
<Copyright>Copyright @ SPT 2024</Copyright>
</PropertyGroup>
<ItemGroup>
<Reference Include="System.Net.http" />
<Reference Include="bsg.componentace.compression.libs.zlib" HintPath="..\Shared\Managed\bsg.componentace.compression.libs.zlib.dll" Private="False" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Core" Version="5.4.21" />
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" ExcludeAssets="runtime" PrivateAssets="all">
<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Newtonsoft.Json" Version="13.0.2" />
</ItemGroup>
<!-- Modified version of the BepInEx.PluginInfoProps plugin info generator -->
<Target Name="AddGeneratedFile" BeforeTargets="BeforeCompile;CoreCompile" Inputs="$(MSBuildAllProjects)" Outputs="$(IntermediateOutputPath)GeneratedFile.cs">
<PropertyGroup>
<BepInExPluginVersion Condition="'$(BepInExPluginVersion)' == ''">$(Version)</BepInExPluginVersion>
<GeneratedText>
// --- Autogenerated file ---
// ----- Do not modify! -----
namespace $(RootNamespace)
{
public static class SPTPluginInfo
{
public const string PLUGIN_VERSION = "$(BepInExPluginVersion)"%3B
}
}
</GeneratedText>
<GeneratedFilePath>.\SPTPluginInfo.cs</GeneratedFilePath>
<Version>1.0.0.0</Version>
<TargetFramework>net471</TargetFramework>
<AssemblyName>spt-common</AssemblyName>
<Configuration>Release</Configuration>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup>
<Company>SPT</Company>
<Copyright>Copyright @ SPT 2024</Copyright>
</PropertyGroup>
<ItemGroup>
<Compile Include="$(GeneratedFilePath)" />
<FileWrites Include="$(GeneratedFilePath)" />
<Reference Include="System.Net.http"/>
<Reference Include="bsg.componentace.compression.libs.zlib" HintPath="..\Shared\Managed\bsg.componentace.compression.libs.zlib.dll" Private="False"/>
</ItemGroup>
<WriteLinesToFile Lines="$(GeneratedText)" File="$(GeneratedFilePath)" Overwrite="true" />
</Target>
<ItemGroup>
<PackageReference Include="BepInEx.Core" Version="5.4.21"/>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" ExcludeAssets="runtime" PrivateAssets="all">
<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Newtonsoft.Json" Version="13.0.2"/>
</ItemGroup>
<!-- Modified version of the BepInEx.PluginInfoProps plugin info generator -->
<Target Name="AddGeneratedFile" BeforeTargets="BeforeCompile;CoreCompile" Inputs="$(MSBuildAllProjects)" Outputs="$(IntermediateOutputPath)GeneratedFile.cs">
<PropertyGroup>
<BepInExPluginVersion Condition="'$(BepInExPluginVersion)' == ''">$(Version)</BepInExPluginVersion>
<GeneratedText>
// --- Autogenerated file ---
// ----- Do not modify! -----
namespace $(RootNamespace)
{
public static class SPTPluginInfo
{
public const string PLUGIN_VERSION = "$(BepInExPluginVersion)"%3B
}
}
</GeneratedText>
<GeneratedFilePath>.\SPTPluginInfo.cs</GeneratedFilePath>
</PropertyGroup>
<ItemGroup>
<Compile Include="$(GeneratedFilePath)"/>
<FileWrites Include="$(GeneratedFilePath)"/>
</ItemGroup>
<WriteLinesToFile Lines="$(GeneratedText)" File="$(GeneratedFilePath)" Overwrite="true"/>
</Target>
</Project>

View File

@ -1,10 +1,10 @@
// --- Autogenerated file ---
// ----- Do not modify! -----
// ----- Do not modify! -----
namespace SPT.Common
{
public static class SPTPluginInfo
{
public const string PLUGIN_VERSION = "1.0.0.0";
}
}
namespace SPT.Common
{
public static class SPTPluginInfo
{
public const string PLUGIN_VERSION = "1.0.0.0";
}
}

View File

@ -1,36 +1,37 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net471</TargetFramework>
<AssemblyName>spt-core</AssemblyName>
<Configuration>Release</Configuration>
</PropertyGroup>
<PropertyGroup>
<TargetFramework>net471</TargetFramework>
<AssemblyName>spt-core</AssemblyName>
<Configuration>Release</Configuration>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup>
<Company>SPT</Company>
<Copyright>Copyright @ SPT 2024</Copyright>
</PropertyGroup>
<PropertyGroup>
<Company>SPT</Company>
<Copyright>Copyright @ SPT 2024</Copyright>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp" HintPath="..\Shared\Hollowed\hollowed.dll" Private="False" />
<Reference Include="Assembly-CSharp-firstpass" HintPath="..\Shared\Managed\Assembly-CSharp-firstpass.dll" Private="False" />
<Reference Include="FilesChecker" HintPath="..\Shared\Managed\FilesChecker.dll" Private="False" />
<Reference Include="UnityEngine" HintPath="..\Shared\Managed\UnityEngine.dll" Private="False" />
<Reference Include="UnityEngine.CoreModule" HintPath="..\Shared\Managed\UnityEngine.CoreModule.dll" Private="False" />
<Reference Include="UnityEngine.UnityWebRequestModule" HintPath="..\Shared\Managed\UnityEngine.UnityWebRequestModule.dll" Private="False" />
<Reference Include="UnityEngine.UnityWebRequestTextureModule" HintPath="..\Shared\Managed\UnityEngine.UnityWebRequestTextureModule.dll" Private="False" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp" HintPath="..\Shared\Hollowed\hollowed.dll" Private="False"/>
<Reference Include="Assembly-CSharp-firstpass" HintPath="..\Shared\Managed\Assembly-CSharp-firstpass.dll" Private="False"/>
<Reference Include="FilesChecker" HintPath="..\Shared\Managed\FilesChecker.dll" Private="False"/>
<Reference Include="UnityEngine" HintPath="..\Shared\Managed\UnityEngine.dll" Private="False"/>
<Reference Include="UnityEngine.CoreModule" HintPath="..\Shared\Managed\UnityEngine.CoreModule.dll" Private="False"/>
<Reference Include="UnityEngine.UnityWebRequestModule" HintPath="..\Shared\Managed\UnityEngine.UnityWebRequestModule.dll" Private="False"/>
<Reference Include="UnityEngine.UnityWebRequestTextureModule" HintPath="..\Shared\Managed\UnityEngine.UnityWebRequestTextureModule.dll" Private="False"/>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" ExcludeAssets="runtime" PrivateAssets="all">
<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Newtonsoft.Json" Version="13.0.2" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" ExcludeAssets="runtime" PrivateAssets="all">
<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Newtonsoft.Json" Version="13.0.2"/>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SPT.Common\SPT.Common.csproj" />
<ProjectReference Include="..\SPT.Reflection\SPT.Reflection.csproj" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SPT.Common\SPT.Common.csproj"/>
<ProjectReference Include="..\SPT.Reflection\SPT.Reflection.csproj"/>
</ItemGroup>
</Project>

View File

@ -1,53 +1,54 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net471</TargetFramework>
<AssemblyName>spt-custom</AssemblyName>
<Configuration>Release</Configuration>
</PropertyGroup>
<PropertyGroup>
<TargetFramework>net471</TargetFramework>
<AssemblyName>spt-custom</AssemblyName>
<Configuration>Release</Configuration>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup>
<Company>SPT</Company>
<Copyright>Copyright @ SPT 2024</Copyright>
</PropertyGroup>
<PropertyGroup>
<Company>SPT</Company>
<Copyright>Copyright @ SPT 2024</Copyright>
</PropertyGroup>
<ItemGroup>
<Reference Include="AnimationSystem.Types" HintPath="..\Shared\Managed\AnimationSystem.Types.dll" Private="False" />
<Reference Include="Assembly-CSharp" HintPath="..\Shared\Hollowed\hollowed.dll" Private="False" />
<Reference Include="Comfort" HintPath="..\Shared\Managed\Comfort.dll" Private="False" />
<Reference Include="DissonanceVoip" HintPath="..\Shared\Managed\DissonanceVoip.dll" Private="False" />
<Reference Include="Sirenix.Serialization" HintPath="..\Shared\Managed\Sirenix.Serialization.dll" Private="False" />
<Reference Include="Unity.TextMeshPro" HintPath="..\Shared\Managed\Unity.TextMeshPro.dll" Private="False" />
<Reference Include="UnityEngine" HintPath="..\Shared\Managed\UnityEngine.dll" Private="False" />
<Reference Include="UnityEngine.AIModule" HintPath="..\Shared\Managed\UnityEngine.AIModule.dll" Private="False" />
<Reference Include="UnityEngine.AnimationModule" HintPath="..\Shared\Managed\UnityEngine.AnimationModule.dll" Private="False" />
<Reference Include="UnityEngine.AssetBundleModule" HintPath="..\Shared\Managed\UnityEngine.AssetBundleModule.dll" Private="False" />
<Reference Include="UnityEngine.AudioModule" HintPath="..\Shared\Managed\UnityEngine.AudioModule.dll" Private="False" />
<Reference Include="UnityEngine.CoreModule" HintPath="..\Shared\Managed\UnityEngine.CoreModule.dll" Private="False" />
<Reference Include="UnityEngine.IMGUIModule" HintPath="..\Shared\Managed\UnityEngine.IMGUIModule.dll" Private="False" />
<Reference Include="UnityEngine.ParticleSystemModule" HintPath="..\Shared\Managed\UnityEngine.ParticleSystemModule.dll" Private="False" />
<Reference Include="UnityEngine.PhysicsModule" HintPath="..\Shared\Managed\UnityEngine.PhysicsModule.dll" Private="False" />
<Reference Include="UnityEngine.TerrainModule" HintPath="..\Shared\Managed\UnityEngine.TerrainModule.dll" Private="False" />
<Reference Include="UnityEngine.TerrainPhysicsModule" HintPath="..\Shared\Managed\UnityEngine.TerrainPhysicsModule.dll" Private="False" />
<Reference Include="UnityEngine.TextRenderingModule" HintPath="..\Shared\Managed\UnityEngine.TextRenderingModule.dll" Private="False" />
<Reference Include="UnityEngine.UI" HintPath="..\Shared\Managed\UnityEngine.UI.dll" Private="False" />
<Reference Include="UnityEngine.UIModule" HintPath="..\Shared\Managed\UnityEngine.UIModule.dll" Private="False" />
<Reference Include="Unity.ScriptableBuildPipeline" HintPath="..\Shared\Managed\Unity.ScriptableBuildPipeline.dll" Private="False" />
<Reference Include="UnityEngine.ImageConversionModule" HintPath="..\Shared\Managed\UnityEngine.ImageConversionModule.dll" Private="False" />
</ItemGroup>
<ItemGroup>
<Reference Include="AnimationSystem.Types" HintPath="..\Shared\Managed\AnimationSystem.Types.dll" Private="False"/>
<Reference Include="Assembly-CSharp" HintPath="..\Shared\Hollowed\hollowed.dll" Private="False"/>
<Reference Include="Comfort" HintPath="..\Shared\Managed\Comfort.dll" Private="False"/>
<Reference Include="DissonanceVoip" HintPath="..\Shared\Managed\DissonanceVoip.dll" Private="False"/>
<Reference Include="Sirenix.Serialization" HintPath="..\Shared\Managed\Sirenix.Serialization.dll" Private="False"/>
<Reference Include="Unity.TextMeshPro" HintPath="..\Shared\Managed\Unity.TextMeshPro.dll" Private="False"/>
<Reference Include="UnityEngine" HintPath="..\Shared\Managed\UnityEngine.dll" Private="False"/>
<Reference Include="UnityEngine.AIModule" HintPath="..\Shared\Managed\UnityEngine.AIModule.dll" Private="False"/>
<Reference Include="UnityEngine.AnimationModule" HintPath="..\Shared\Managed\UnityEngine.AnimationModule.dll" Private="False"/>
<Reference Include="UnityEngine.AssetBundleModule" HintPath="..\Shared\Managed\UnityEngine.AssetBundleModule.dll" Private="False"/>
<Reference Include="UnityEngine.AudioModule" HintPath="..\Shared\Managed\UnityEngine.AudioModule.dll" Private="False"/>
<Reference Include="UnityEngine.CoreModule" HintPath="..\Shared\Managed\UnityEngine.CoreModule.dll" Private="False"/>
<Reference Include="UnityEngine.IMGUIModule" HintPath="..\Shared\Managed\UnityEngine.IMGUIModule.dll" Private="False"/>
<Reference Include="UnityEngine.ParticleSystemModule" HintPath="..\Shared\Managed\UnityEngine.ParticleSystemModule.dll" Private="False"/>
<Reference Include="UnityEngine.PhysicsModule" HintPath="..\Shared\Managed\UnityEngine.PhysicsModule.dll" Private="False"/>
<Reference Include="UnityEngine.TerrainModule" HintPath="..\Shared\Managed\UnityEngine.TerrainModule.dll" Private="False"/>
<Reference Include="UnityEngine.TerrainPhysicsModule" HintPath="..\Shared\Managed\UnityEngine.TerrainPhysicsModule.dll" Private="False"/>
<Reference Include="UnityEngine.TextRenderingModule" HintPath="..\Shared\Managed\UnityEngine.TextRenderingModule.dll" Private="False"/>
<Reference Include="UnityEngine.UI" HintPath="..\Shared\Managed\UnityEngine.UI.dll" Private="False"/>
<Reference Include="UnityEngine.UIModule" HintPath="..\Shared\Managed\UnityEngine.UIModule.dll" Private="False"/>
<Reference Include="Unity.ScriptableBuildPipeline" HintPath="..\Shared\Managed\Unity.ScriptableBuildPipeline.dll" Private="False"/>
<Reference Include="UnityEngine.ImageConversionModule" HintPath="..\Shared\Managed\UnityEngine.ImageConversionModule.dll" Private="False"/>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" ExcludeAssets="runtime" PrivateAssets="all">
<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Newtonsoft.Json" Version="13.0.2" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" ExcludeAssets="runtime" PrivateAssets="all">
<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Newtonsoft.Json" Version="13.0.2"/>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SPT.PrePatch\SPT.PrePatch.csproj" />
<ProjectReference Include="..\SPT.Common\SPT.Common.csproj" />
<ProjectReference Include="..\SPT.Reflection\SPT.Reflection.csproj" />
<ProjectReference Include="..\SPT.SinglePlayer\SPT.SinglePlayer.csproj" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SPT.PrePatch\SPT.PrePatch.csproj"/>
<ProjectReference Include="..\SPT.Common\SPT.Common.csproj"/>
<ProjectReference Include="..\SPT.Reflection\SPT.Reflection.csproj"/>
<ProjectReference Include="..\SPT.SinglePlayer\SPT.SinglePlayer.csproj"/>
</ItemGroup>
</Project>

View File

@ -1,44 +1,45 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net471</TargetFramework>
<AssemblyName>spt-debugging</AssemblyName>
<Configuration>Release</Configuration>
</PropertyGroup>
<PropertyGroup>
<TargetFramework>net471</TargetFramework>
<AssemblyName>spt-debugging</AssemblyName>
<Configuration>Release</Configuration>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup>
<Company>SPT</Company>
<Copyright>Copyright @ SPT 2024</Copyright>
</PropertyGroup>
<PropertyGroup>
<Company>SPT</Company>
<Copyright>Copyright @ SPT 2024</Copyright>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp" HintPath="..\Shared\Hollowed\hollowed.dll" Private="False" />
<Reference Include="bsg.console.core" HintPath="..\Shared\Managed\bsg.console.core.dll" Private="False" />
<Reference Include="Sirenix.Serialization" HintPath="..\Shared\Managed\Sirenix.Serialization.dll" Private="False" />
<Reference Include="Unity.TextMeshPro" HintPath="..\Shared\Managed\Unity.TextMeshPro.dll" Private="False" />
<Reference Include="UnityEngine" HintPath="..\Shared\Managed\UnityEngine.dll" Private="False" />
<Reference Include="UnityEngine.CoreModule" HintPath="..\Shared\Managed\UnityEngine.CoreModule.dll" Private="False" />
<Reference Include="UnityEngine.InputLegacyModule" HintPath="..\Shared\Managed\UnityEngine.InputLegacyModule.dll" Private="False" />
<Reference Include="UnityEngine.PhysicsModule" HintPath="..\Shared\Managed\UnityEngine.PhysicsModule.dll" Private="False" />
<Reference Include="UnityEngine.UI" HintPath="..\Shared\Managed\UnityEngine.UI.dll" Private="False" />
<Reference Include="UnityEngine.UIModule" HintPath="..\Shared\Managed\UnityEngine.UIModule.dll" Private="False" />
<Reference Include="Comfort.Common" HintPath="..\Shared\Managed\Comfort.dll" Private="False" />
<Reference Include="DissonanceVoip" HintPath="..\Shared\Managed\DissonanceVoip.dll" Private="False" />
<Reference Include="Nlog" HintPath="..\Shared\Managed\NLog.dll" Private="False" />
<Reference Include="Nlog" HintPath="..\Shared\Managed\CommonExtensions.dll" Private="False" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp" HintPath="..\Shared\Hollowed\hollowed.dll" Private="False"/>
<Reference Include="bsg.console.core" HintPath="..\Shared\Managed\bsg.console.core.dll" Private="False"/>
<Reference Include="Sirenix.Serialization" HintPath="..\Shared\Managed\Sirenix.Serialization.dll" Private="False"/>
<Reference Include="Unity.TextMeshPro" HintPath="..\Shared\Managed\Unity.TextMeshPro.dll" Private="False"/>
<Reference Include="UnityEngine" HintPath="..\Shared\Managed\UnityEngine.dll" Private="False"/>
<Reference Include="UnityEngine.CoreModule" HintPath="..\Shared\Managed\UnityEngine.CoreModule.dll" Private="False"/>
<Reference Include="UnityEngine.InputLegacyModule" HintPath="..\Shared\Managed\UnityEngine.InputLegacyModule.dll" Private="False"/>
<Reference Include="UnityEngine.PhysicsModule" HintPath="..\Shared\Managed\UnityEngine.PhysicsModule.dll" Private="False"/>
<Reference Include="UnityEngine.UI" HintPath="..\Shared\Managed\UnityEngine.UI.dll" Private="False"/>
<Reference Include="UnityEngine.UIModule" HintPath="..\Shared\Managed\UnityEngine.UIModule.dll" Private="False"/>
<Reference Include="Comfort.Common" HintPath="..\Shared\Managed\Comfort.dll" Private="False"/>
<Reference Include="DissonanceVoip" HintPath="..\Shared\Managed\DissonanceVoip.dll" Private="False"/>
<Reference Include="Nlog" HintPath="..\Shared\Managed\NLog.dll" Private="False"/>
<Reference Include="Nlog" HintPath="..\Shared\Managed\CommonExtensions.dll" Private="False"/>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SPT.Common\SPT.Common.csproj" />
<ProjectReference Include="..\SPT.Custom\SPT.Custom.csproj" />
<ProjectReference Include="..\SPT.PrePatch\SPT.PrePatch.csproj" />
<ProjectReference Include="..\SPT.Reflection\SPT.Reflection.csproj" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SPT.Common\SPT.Common.csproj"/>
<ProjectReference Include="..\SPT.Custom\SPT.Custom.csproj"/>
<ProjectReference Include="..\SPT.PrePatch\SPT.PrePatch.csproj"/>
<ProjectReference Include="..\SPT.Reflection\SPT.Reflection.csproj"/>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" ExcludeAssets="runtime" PrivateAssets="all">
<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" ExcludeAssets="runtime" PrivateAssets="all">
<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
</Project>

View File

@ -1,31 +1,31 @@

<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net471</TargetFramework>
<AssemblyName>spt-prepatch</AssemblyName>
<Configuration>Release</Configuration>
</PropertyGroup>
<PropertyGroup>
<TargetFramework>net471</TargetFramework>
<AssemblyName>spt-prepatch</AssemblyName>
<Configuration>Release</Configuration>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup>
<Company>SPT</Company>
<Copyright>Copyright @ SPT 2024</Copyright>
</PropertyGroup>
<PropertyGroup>
<Company>SPT</Company>
<Copyright>Copyright @ SPT 2024</Copyright>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp" HintPath="..\Shared\Hollowed\hollowed.dll" Private="False" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp" HintPath="..\Shared\Hollowed\hollowed.dll" Private="False"/>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" ExcludeAssets="runtime" PrivateAssets="all">
<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Newtonsoft.Json" Version="13.0.2" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" ExcludeAssets="runtime" PrivateAssets="all">
<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Newtonsoft.Json" Version="13.0.2"/>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SPT.Common\SPT.Common.csproj" />
<ProjectReference Include="..\SPT.Reflection\SPT.Reflection.csproj" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SPT.Common\SPT.Common.csproj"/>
<ProjectReference Include="..\SPT.Reflection\SPT.Reflection.csproj"/>
</ItemGroup>
</Project>

View File

@ -1,37 +1,38 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net471</TargetFramework>
<Configuration>Release</Configuration>
<AssemblyName>spt-reflection</AssemblyName>
</PropertyGroup>
<PropertyGroup>
<TargetFramework>net471</TargetFramework>
<Configuration>Release</Configuration>
<AssemblyName>spt-reflection</AssemblyName>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup>
<Company>SPT</Company>
<Copyright>Copyright @ SPT 2024</Copyright>
</PropertyGroup>
<PropertyGroup>
<Company>SPT</Company>
<Copyright>Copyright @ SPT 2024</Copyright>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp" HintPath="..\Shared\Hollowed\hollowed.dll" Private="False" />
<Reference Include="bsg.componentace.compression.libs.zlib" HintPath="..\Shared\Managed\bsg.componentace.compression.libs.zlib.dll" Private="False" />
<Reference Include="Comfort" HintPath="..\Shared\Managed\Comfort.dll" Private="False" />
<Reference Include="FilesChecker" HintPath="..\Shared\Managed\FilesChecker.dll" Private="False" />
<Reference Include="UnityEngine" HintPath="..\Shared\Managed\UnityEngine.dll" Private="False" />
<Reference Include="UnityEngine.CoreModule" HintPath="..\Shared\Managed\UnityEngine.CoreModule.dll" Private="False" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp" HintPath="..\Shared\Hollowed\hollowed.dll" Private="False"/>
<Reference Include="bsg.componentace.compression.libs.zlib" HintPath="..\Shared\Managed\bsg.componentace.compression.libs.zlib.dll" Private="False"/>
<Reference Include="Comfort" HintPath="..\Shared\Managed\Comfort.dll" Private="False"/>
<Reference Include="FilesChecker" HintPath="..\Shared\Managed\FilesChecker.dll" Private="False"/>
<Reference Include="UnityEngine" HintPath="..\Shared\Managed\UnityEngine.dll" Private="False"/>
<Reference Include="UnityEngine.CoreModule" HintPath="..\Shared\Managed\UnityEngine.CoreModule.dll" Private="False"/>
</ItemGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.0.8" PrivateAssets="All" IncludeAssets="runtime; build; native; contentfiles; analyzers; buildtransitive" />
<PackageReference Include="BepInEx.Core" Version="5.4.21" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.1.0" />
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" ExcludeAssets="runtime" PrivateAssets="all">
<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Newtonsoft.Json" Version="13.0.2" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.0.8" PrivateAssets="All" IncludeAssets="runtime; build; native; contentfiles; analyzers; buildtransitive"/>
<PackageReference Include="BepInEx.Core" Version="5.4.21"/>
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.1.0"/>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" ExcludeAssets="runtime" PrivateAssets="all">
<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Newtonsoft.Json" Version="13.0.2"/>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SPT.Common\SPT.Common.csproj" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SPT.Common\SPT.Common.csproj"/>
</ItemGroup>
</Project>

View File

@ -1,38 +1,39 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net471</TargetFramework>
<AssemblyName>spt-singleplayer</AssemblyName>
<Configuration>Release</Configuration>
</PropertyGroup>
<PropertyGroup>
<TargetFramework>net471</TargetFramework>
<AssemblyName>spt-singleplayer</AssemblyName>
<Configuration>Release</Configuration>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup>
<Company>SPT</Company>
<Copyright>Copyright @ SPT 2024</Copyright>
</PropertyGroup>
<PropertyGroup>
<Company>SPT</Company>
<Copyright>Copyright @ SPT 2024</Copyright>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp" HintPath="..\Shared\Hollowed\hollowed.dll" Private="False" />
<Reference Include="Comfort.Unity" HintPath="..\Shared\Managed\Comfort.Unity.dll" Private="False" />
<Reference Include="DissonanceVoip" HintPath="..\Shared\Managed\DissonanceVoip.dll" Private="False" />
<Reference Include="ItemComponent.Types" HintPath="..\Shared\Managed\ItemComponent.Types.dll" Private="False" />
<Reference Include="Comfort" HintPath="..\Shared\Managed\Comfort.dll" Private="False" />
<Reference Include="UnityEngine" HintPath="..\Shared\Managed\UnityEngine.dll" Private="False" />
<Reference Include="UnityEngine.AudioModule" HintPath="..\Shared\Managed\UnityEngine.AudioModule.dll" Private="False" />
<Reference Include="UnityEngine.CoreModule" HintPath="..\Shared\Managed\UnityEngine.CoreModule.dll" Private="False" />
<Reference Include="Sirenix.Serialization" HintPath="..\Shared\Managed\Sirenix.Serialization.dll" Private="False" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp" HintPath="..\Shared\Hollowed\hollowed.dll" Private="False"/>
<Reference Include="Comfort.Unity" HintPath="..\Shared\Managed\Comfort.Unity.dll" Private="False"/>
<Reference Include="DissonanceVoip" HintPath="..\Shared\Managed\DissonanceVoip.dll" Private="False"/>
<Reference Include="ItemComponent.Types" HintPath="..\Shared\Managed\ItemComponent.Types.dll" Private="False"/>
<Reference Include="Comfort" HintPath="..\Shared\Managed\Comfort.dll" Private="False"/>
<Reference Include="UnityEngine" HintPath="..\Shared\Managed\UnityEngine.dll" Private="False"/>
<Reference Include="UnityEngine.AudioModule" HintPath="..\Shared\Managed\UnityEngine.AudioModule.dll" Private="False"/>
<Reference Include="UnityEngine.CoreModule" HintPath="..\Shared\Managed\UnityEngine.CoreModule.dll" Private="False"/>
<Reference Include="Sirenix.Serialization" HintPath="..\Shared\Managed\Sirenix.Serialization.dll" Private="False"/>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" ExcludeAssets="runtime" PrivateAssets="all">
<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Newtonsoft.Json" Version="13.0.2" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" ExcludeAssets="runtime" PrivateAssets="all">
<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Newtonsoft.Json" Version="13.0.2"/>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SPT.Common\SPT.Common.csproj" />
<ProjectReference Include="..\SPT.Reflection\SPT.Reflection.csproj" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SPT.Common\SPT.Common.csproj"/>
<ProjectReference Include="..\SPT.Reflection\SPT.Reflection.csproj"/>
</ItemGroup>
</Project>