diff --git a/project/SPT.SinglePlayer/Patches/ScavMode/DisablePMCExtractsForScavsPatch.cs b/project/SPT.SinglePlayer/Patches/ScavMode/DisablePMCExtractsForScavsPatch.cs index 96332c4..64c26dc 100644 --- a/project/SPT.SinglePlayer/Patches/ScavMode/DisablePMCExtractsForScavsPatch.cs +++ b/project/SPT.SinglePlayer/Patches/ScavMode/DisablePMCExtractsForScavsPatch.cs @@ -41,6 +41,7 @@ namespace SPT.SinglePlayer.Patches.ScavMode // We are checking if player exists in list so we dont disable the wrong extract if(!scavExfil.EligibleIds.Contains(player.ProfileId)) { + Logger.LogError($"Disabled exfil: {exfil.name}"); exfil.Disable(); } } diff --git a/project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs b/project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs index f98f134..44fe6a7 100644 --- a/project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs +++ b/project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs @@ -30,7 +30,7 @@ namespace SPT.SinglePlayer // Still need new ScavExperienceGainPatch().Enable(); - new DisablePMCExtractsForScavsPatch().Enable(); + //new DisablePMCExtractsForScavsPatch().Enable(); // Scav spawns work without this, tested on factory new ScavExfilPatch().Enable(); new ScavProfileLoadPatch().Enable(); new ScavPrefabLoadPatch().Enable();