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Small optimization
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@ -6,7 +6,6 @@ using HarmonyLib;
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using Newtonsoft.Json;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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namespace Aki.Custom.Patches
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{
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@ -34,7 +33,7 @@ namespace Aki.Custom.Patches
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if (playerLocation == "Sandbox")
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{
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Object.FindObjectsOfType<BotZone>().ToList().First(x => x.name == "ZoneSandbox").MaxPersonsOnPatrol = GetMaxPatrolValueFromServer();
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LocationScene.GetAll<BotZone>().ToList().First(x => x.name == "ZoneSandbox").MaxPersonsOnPatrol = GetMaxPatrolValueFromServer();
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}
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}
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