mirror of
https://github.com/sp-tarkov/modules.git
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24605 (!14)
Co-authored-by: Dev <dev@noreply.dev.sp-tarkov.com> Reviewed-on: SPT-AKI/Modules#14
This commit is contained in:
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commit
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@ -23,7 +23,7 @@ git config --local user.email "USERNAME@SOMETHING.com"
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## Requirements
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- Escape From Tarkov 23043
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- Escape From Tarkov 24605
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- BepInEx 5.4.19
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- Visual Studio Code
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- .NET 6 SDK
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@ -15,7 +15,7 @@ namespace Aki.Core.Patches
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{
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try
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{
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var type = PatchConstants.EftTypes.Single(t => t.Name == "Class229");
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var type = PatchConstants.EftTypes.Single(t => t.Name == "Class226");
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var value = Traverse.Create(type).Field("TransportPrefixes").GetValue<Dictionary<ETransportProtocolType, string>>();
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value[ETransportProtocolType.HTTPS] = "http://";
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value[ETransportProtocolType.WSS] = "ws://";
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@ -34,7 +34,7 @@ namespace Aki.Core.Patches
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}
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[PatchPrefix]
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private static bool PatchPrefix(ref GStruct22 legacyParams)
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private static bool PatchPrefix(ref GStruct21 legacyParams)
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{
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//Console.WriteLine($"Original url {legacyParams.Url}");
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legacyParams.Url = legacyParams.Url
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@ -27,52 +27,57 @@ namespace Aki.Custom.Airdrops.Utils
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return 100;
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}
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string location = gameWorld.RegisteredPlayers[0].Location;
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// Get players current location
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string playerLocation = gameWorld.MainPlayer.Location;
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int result = 25;
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switch (location.ToLower())
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int result = 0;
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switch (playerLocation.ToLower())
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{
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case "bigmap":
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{
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result = config.AirdropChancePercent.Bigmap;
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break;
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}
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{
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result = config.AirdropChancePercent.Bigmap;
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break;
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}
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case "interchange":
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{
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result = config.AirdropChancePercent.Interchange;
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break;
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}
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{
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result = config.AirdropChancePercent.Interchange;
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break;
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}
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case "rezervbase":
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{
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result = config.AirdropChancePercent.Reserve;
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break;
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}
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{
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result = config.AirdropChancePercent.Reserve;
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break;
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}
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case "shoreline":
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{
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result = config.AirdropChancePercent.Shoreline;
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break;
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}
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{
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result = config.AirdropChancePercent.Shoreline;
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break;
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}
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case "woods":
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{
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result = config.AirdropChancePercent.Woods;
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break;
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}
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{
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result = config.AirdropChancePercent.Woods;
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break;
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}
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case "lighthouse":
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{
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result = config.AirdropChancePercent.Lighthouse;
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break;
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}
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{
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result = config.AirdropChancePercent.Lighthouse;
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break;
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}
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case "tarkovstreets":
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{
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result = config.AirdropChancePercent.TarkovStreets;
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{
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result = config.AirdropChancePercent.TarkovStreets;
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break;
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}
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default:
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Debug.LogError($"[AKI-AIRDROPS]: Map with name {playerLocation} not handled, defaulting spawn chance to 25%");
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result = 25;
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break;
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}
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}
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return result;
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}
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public static bool ShouldAirdropOccur(int dropChance, List<AirdropPoint> airdropPoints)
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private static bool ShouldAirdropOccur(int dropChance, List<AirdropPoint> airdropPoints)
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{
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return airdropPoints.Count > 0 && Random.Range(0, 100) <= dropChance;
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}
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@ -81,15 +86,16 @@ namespace Aki.Custom.Airdrops.Utils
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{
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var serverConfig = GetConfigFromServer();
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var allAirdropPoints = LocationScene.GetAll<AirdropPoint>().ToList();
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var playerPosition = gameWorld.RegisteredPlayers[0].Position;
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var playerPosition = gameWorld.MainPlayer.Position;
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var flareAirdropPoints = new List<AirdropPoint>();
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var dropChance = ChanceToSpawn(gameWorld, serverConfig, isFlare);
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var flareSpawnRadiusDistance = 100f;
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if (isFlare && allAirdropPoints.Count > 0)
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{
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foreach (AirdropPoint point in allAirdropPoints)
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{
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if (Vector3.Distance(playerPosition, point.transform.position) <= 100f)
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if (Vector3.Distance(playerPosition, point.transform.position) <= flareSpawnRadiusDistance)
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{
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flareAirdropPoints.Add(point);
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}
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@ -98,7 +104,7 @@ namespace Aki.Custom.Airdrops.Utils
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if (flareAirdropPoints.Count == 0 && isFlare)
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{
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Debug.LogError($"[AKI-AIRDROPS]: Airdrop called in by flare, Unable to find an airdropPoint within 100m, defaulting to normal drop");
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Debug.LogError($"[AKI-AIRDROPS]: Airdrop called in by flare, Unable to find an airdropPoint within {flareSpawnRadiusDistance}m, defaulting to normal drop");
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flareAirdropPoints.Add(allAirdropPoints.OrderBy(_ => Guid.NewGuid()).FirstOrDefault());
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}
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@ -25,7 +25,8 @@ namespace Aki.Custom
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new BotDifficultyPatch().Enable();
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new CoreDifficultyPatch().Enable();
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new OfflineRaidMenuPatch().Enable();
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new RaidSettingsWindowPatch().Enable();
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// Fixed in live, no need for patch
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//new RaidSettingsWindowPatch().Enable();
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new OfflineRaidSettingsMenuPatch().Enable();
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new SessionIdPatch().Enable();
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new VersionLabelPatch().Enable();
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@ -98,7 +98,7 @@ namespace Aki.Custom.Patches
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{
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var gameWorld = Singleton<GameWorld>.Instance;
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return gameWorld.RegisteredPlayers[0].Location;
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return gameWorld.MainPlayer.Location;
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}
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private static bool CacheIsStale()
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@ -49,9 +49,9 @@ namespace Aki.Custom.Patches
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private static bool IsTargetMethod(MethodInfo mi)
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{
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var parameters = mi.GetParameters();
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return (parameters.Length == 6
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&& parameters[0].Name == "bundleLock"
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&& parameters[1].Name == "defaultKey"
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return (parameters.Length == 6
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&& parameters[0].Name == "bundleLock"
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&& parameters[1].Name == "defaultKey"
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&& parameters[4].Name == "shouldExclude");
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}
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@ -33,7 +33,7 @@ namespace Aki.Custom.Patches
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var player = Singleton<GameWorld>.Instance.MainPlayer;
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if (profileId == player?.Profile.Id)
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{
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GClass2731.Instance.CloseAllScreensForced();
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GClass2974.Instance.CloseAllScreensForced();
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}
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return true;
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@ -29,7 +29,6 @@ namespace Aki.Custom.Patches
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var raidSettings = Traverse.Create(controller).Field<RaidSettings>("RaidSettings").Value;
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raidSettings.RaidMode = ERaidMode.Local;
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raidSettings.BotSettings.IsEnabled = true;
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// Default checkbox to be ticked
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____offlineModeToggle.isOn = true;
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@ -17,7 +17,7 @@ namespace Aki.Custom.Patches
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protected override MethodBase GetTargetMethod()
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{
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var desiredType = typeof(RaidSettingsWindow);
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var desiredMethod = desiredType.GetMethod("method_9", BindingFlags.NonPublic | BindingFlags.Instance);
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var desiredMethod = desiredType.GetMethod("method_8", BindingFlags.NonPublic | BindingFlags.Instance);
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Logger.LogDebug($"{this.GetType().Name} Type: {desiredType?.Name}");
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Logger.LogDebug($"{this.GetType().Name} Method: {desiredMethod?.Name}");
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@ -7,8 +7,8 @@ namespace Aki.PrePatch
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{
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public static IEnumerable<string> TargetDLLs { get; } = new[] { "Assembly-CSharp.dll" };
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public static int sptUsecValue = 32;
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public static int sptBearValue = 33;
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public static int sptUsecValue = 33;
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public static int sptBearValue = 34;
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public static void Patch(ref AssemblyDefinition assembly)
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{
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@ -14,7 +14,7 @@ namespace Aki.SinglePlayer.Models.Progression
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private bool _addedToEnemy;
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private List<MineDirectionalColliders> _mines;
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private RecodableItemClass _transmitter;
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private List<Player> _bosses;
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private List<IAIDetails> _bosses;
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private bool _aggressor;
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private bool _disabledDoor;
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private readonly string _transmitterId = "62e910aaf957f2915e0a5e36";
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@ -22,10 +22,13 @@ namespace Aki.SinglePlayer.Models.Progression
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public void Start()
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{
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_gameWorld = Singleton<GameWorld>.Instance;
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_bosses = new List<Player>();
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_bosses = new List<IAIDetails>();
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_mines = GameObject.FindObjectsOfType<MineDirectionalColliders>().ToList();
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if (_gameWorld == null || _gameWorld.MainPlayer.Location.ToLower() != "lighthouse") return;
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if (_gameWorld == null || !string.Equals(_gameWorld.MainPlayer.Location, "lighthouse", System.StringComparison.OrdinalIgnoreCase))
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{
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return;
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}
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// if player is a scav, there is no need to continue this method.
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if (_gameWorld.MainPlayer.Side == EPlayerSide.Savage)
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@ -55,7 +58,10 @@ namespace Aki.SinglePlayer.Models.Progression
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_timer += Time.deltaTime;
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if (_timer < 10f) return;
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if (_timer < 10f)
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{
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return;
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}
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if (_bosses.Count == 0)
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{
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@ -100,22 +106,23 @@ namespace Aki.SinglePlayer.Models.Progression
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private void SetupBosses()
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{
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foreach (var player in _gameWorld.AllPlayers)
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foreach (var aiBot in _gameWorld.AllAlivePlayersList)
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{
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if (!player.IsYourPlayer)
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if (!aiBot.IsYourPlayer)
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{
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if (player.AIData.BotOwner.IsRole(WildSpawnType.bossZryachiy) || player.AIData.BotOwner.IsRole(WildSpawnType.followerZryachiy))
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// Edge case of bossZryachiy not being hostile to player
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if (aiBot.AIData.BotOwner.IsRole(WildSpawnType.bossZryachiy) || aiBot.AIData.BotOwner.IsRole(WildSpawnType.followerZryachiy))
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{
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// Sub to Bosses OnDeath event, Set mainplayer to aggressor on this script
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player.OnPlayerDeadOrUnspawn += player1 =>
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// Subscribe to Bosses OnDeath event
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aiBot.OnPlayerDeadOrUnspawn += player1 =>
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{
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if (player1.KillerId != null && player1.KillerId == _gameWorld.MainPlayer.ProfileId)
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if (player1?.KillerId == _gameWorld.MainPlayer.ProfileId)
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{
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_aggressor = true;
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}
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};
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_bosses.Add(player);
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_bosses.Add(aiBot);
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}
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}
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}
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@ -23,8 +23,12 @@ namespace Aki.SinglePlayer.Patches.RaidFix
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public GetNewBotTemplatesPatch()
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{
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_getNewProfileMethod = typeof(BotsPresets)
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.GetMethod(nameof(BotsPresets.GetNewProfile), PatchConstants.PrivateFlags);
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var desiredType = typeof(BotsPresets);
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_getNewProfileMethod = desiredType
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.GetMethod(nameof(BotsPresets.GetNewProfile), BindingFlags.Instance | BindingFlags.NonPublic); // want the func with 2 params (protected)
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Logger.LogDebug($"{this.GetType().Name} Type: {desiredType?.Name}");
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Logger.LogDebug($"{this.GetType().Name} Method: {_getNewProfileMethod?.Name}");
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}
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protected override MethodBase GetTargetMethod()
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@ -36,13 +40,14 @@ namespace Aki.SinglePlayer.Patches.RaidFix
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private bool IsTargetMethod(MethodInfo mi)
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{
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var parameters = mi.GetParameters();
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return (parameters.Length == 2
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return (parameters.Length == 3
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&& parameters[0].Name == "data"
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&& parameters[1].Name == "cancellationToken");
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&& parameters[1].Name == "cancellationToken"
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&& parameters[2].Name == "withDelete");
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}
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[PatchPrefix]
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private static bool PatchPrefix(ref Task<Profile> __result, BotsPresets __instance, IBotData data)
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private static bool PatchPrefix(ref Task<Profile> __result, BotsPresets __instance, GClass626 data, bool withDelete)
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{
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/*
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in short when client wants new bot and GetNewProfile() return null (if not more available templates or they don't satisfy by Role and Difficulty condition)
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@ -57,7 +62,17 @@ namespace Aki.SinglePlayer.Patches.RaidFix
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var taskScheduler = TaskScheduler.FromCurrentSynchronizationContext();
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var taskAwaiter = (Task<Profile>)null;
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var profile = (Profile)_getNewProfileMethod.Invoke(__instance, new object[] { data });
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try
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{
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_getNewProfileMethod.Invoke(__instance, new object[] { data, true });
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}
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catch (Exception e)
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{
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Logger.LogDebug($"getnewbot failed: {e.Message} {e.InnerException}");
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throw;
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}
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// load from server
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var source = data.PrepareToLoadBackend(1).ToList();
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@ -2,7 +2,7 @@
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using HarmonyLib;
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using System;
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using System.Reflection;
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using TraderInfo = EFT.Profile.GClass1666;
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using TraderInfo = EFT.Profile.GClass1726;
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namespace Aki.SinglePlayer.Patches.RaidFix
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{
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@ -2,7 +2,6 @@ using Aki.Reflection.Patching;
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using Aki.Reflection.Utils;
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using EFT;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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@ -10,10 +9,10 @@ namespace Aki.SinglePlayer.Patches.RaidFix
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{
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public class RemoveUsedBotProfilePatch : ModulePatch
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{
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private static BindingFlags _flags;
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private static Type _targetInterface;
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private static Type _targetType;
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private static FieldInfo _profilesField;
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private static readonly BindingFlags _flags;
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private static readonly Type _targetInterface;
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private static readonly Type _targetType;
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private static readonly FieldInfo _profilesField;
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static RemoveUsedBotProfilePatch()
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{
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@ -21,7 +20,7 @@ namespace Aki.SinglePlayer.Patches.RaidFix
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_flags = BindingFlags.Instance | BindingFlags.NonPublic;
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_targetInterface = PatchConstants.EftTypes.Single(IsTargetInterface);
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_targetType = PatchConstants.EftTypes.Single(IsTargetType);
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_targetType = typeof(BotsPresets);
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_profilesField = _targetType.GetField("list_0", _flags);
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}
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@ -41,21 +40,11 @@ namespace Aki.SinglePlayer.Patches.RaidFix
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}
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[PatchPrefix]
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private static bool PatchPrefix(ref Profile __result, object __instance, IBotData data)
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private static bool PatchPrefix(ref Profile __result, object __instance, GClass626 data, ref bool withDelete)
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{
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var profiles = (List<Profile>)_profilesField.GetValue(__instance);
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withDelete = true;
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if (profiles.Count > 0)
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{
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// second parameter makes client remove used profiles
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__result = data.ChooseProfile(profiles, true);
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}
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else
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{
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__result = null;
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}
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return false;
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return true; // Do original method
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}
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}
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}
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@ -21,7 +21,7 @@ namespace Aki.SinglePlayer.Patches.RaidFix
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.GetMethod("FindActiveEffect", BindingFlags.Instance | BindingFlags.Public)
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.MakeGenericMethod(typeof(ActiveHealthControllerClass)
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.GetNestedType("Stun", BindingFlags.Instance | BindingFlags.NonPublic))
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.Invoke(Singleton<GameWorld>.Instance.AllPlayers[0].ActiveHealthController, new object[] { EBodyPart.Common }) != null;
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.Invoke(Singleton<GameWorld>.Instance.MainPlayer.ActiveHealthController, new object[] { EBodyPart.Common }) != null;
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return shouldInvoke;
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}
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@ -32,8 +32,7 @@ namespace Aki.SinglePlayer.Patches.ScavMode
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Logger.LogError("Unable to Find Gameworld or RegisterPlayers... Unable to Disable Extracts for Scav raid");
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}
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// One of the RegisteredPlayers will have the IsYourPlayer flag set, which will be our own Player instance.
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Player player = gameWorld.RegisteredPlayers.Find(p => p.IsYourPlayer);
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Player player = gameWorld.MainPlayer;
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var exfilController = gameWorld.ExfiltrationController;
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|
@ -111,13 +111,16 @@ namespace Aki.SinglePlayer.Patches.ScavMode
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{
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var profile = PatchConstants.BackEndSession.Profile;
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var menuController = (object)GetMenuController();
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// Get fields from MainMenuController.cs
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var raidSettings = Traverse.Create(menuController).Field("raidSettings_0").GetValue<RaidSettings>();
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var matchmakerPlayersController = Traverse.Create(menuController).Field("gclass2784_0").GetValue<GClass2784>();
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var gclass = new MatchmakerOfflineRaidScreen.GClass2773(profile?.Info, ref raidSettings, matchmakerPlayersController);
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var matchmakerPlayersController = Traverse.Create(menuController).Field("gclass3027_0").GetValue<GClass3027>();
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var gclass = new MatchmakerOfflineRaidScreen.GClass3016(profile?.Info, ref raidSettings, matchmakerPlayersController);
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gclass.OnShowNextScreen += LoadOfflineRaidNextScreen;
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// ready method
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// Ready method
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gclass.OnShowReadyScreen += (OfflineRaidAction)Delegate.CreateDelegate(typeof(OfflineRaidAction), menuController, "method_67");
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gclass.ShowScreen(EScreenState.Queued);
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}
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@ -132,10 +135,10 @@ namespace Aki.SinglePlayer.Patches.ScavMode
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raidSettings.WavesSettings.IsBosses = true;
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}
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// set offline raid values
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// Set offline raid values
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_isLocalField.SetValue(menuController, raidSettings.Local);
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// load ready screen method
|
||||
// Load ready screen method
|
||||
_onReadyScreenMethod.Invoke(menuController, null);
|
||||
}
|
||||
|
||||
|
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