0
0
mirror of https://github.com/sp-tarkov/modules.git synced 2025-02-13 02:10:45 -05:00

If SPT is started by directly running EscapeFromTarkov.exe, exit (!116)

Inform user via messagebox that they need to run Aki.Launcher.exe
Refactored a bit of the validation code in Aki.Prepatch

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#116
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
(cherry picked from commit d6845c4337d616cd17d6d2e1eed746c25779b35b)
This commit is contained in:
DrakiaXYZ 2024-04-29 07:00:32 +00:00 committed by Dev
parent 296d4fa391
commit b529261845

View File

@ -18,17 +18,7 @@ namespace Aki.PrePatch
public static void Patch(ref AssemblyDefinition assembly)
{
// Make sure the user hasn't deleted the SPT plugins folder
string assemblyFolder = Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location);
string sptPluginPath = Path.GetFullPath(Path.Combine(assemblyFolder, "..", _sptPluginFolder));
if (!ValidateSpt(sptPluginPath))
{
string message = $"'{sptPluginPath}' or required plugin files not found.\n\n" +
"Please re-install SPT. Exiting.";
MessageBoxHelper.Show(message, "[SPT-AKI] Missing Core Files", MessageBoxHelper.MessageBoxType.OK);
Environment.Exit(0);
return;
}
PerformPreValidation();
var botEnums = assembly.MainModule.GetType("EFT.WildSpawnType");
@ -46,14 +36,52 @@ namespace Aki.PrePatch
botEnums.Fields.Add(sptBear);
}
private static bool ValidateSpt(string sptPluginPath)
private static void PerformPreValidation()
{
// Check if the launcher was used
bool launcherUsed = ValidateLauncherUse(out string launcherError);
// Check that all the expected plugins are in the BepInEx/Plugins/spt/ folder
string assemblyFolder = Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location);
string sptPluginPath = Path.GetFullPath(Path.Combine(assemblyFolder, "..", _sptPluginFolder));
bool pluginsValidated = ValidateSptPlugins(sptPluginPath, out string pluginErrorMessage);
// If either the launcher wasn't used, or the plugins weren't found, exit
if (!launcherUsed || !pluginsValidated)
{
string errorTitle = (!launcherUsed) ? "Startup Error" : "Missing Core Files";
string errorMessage = (!launcherUsed) ? launcherError : pluginErrorMessage;
MessageBoxHelper.Show(errorMessage, $"[SPT-AKI] {errorTitle}", MessageBoxHelper.MessageBoxType.OK);
Environment.Exit(0);
return;
}
}
private static bool ValidateLauncherUse(out string message)
{
// Validate that parameters were passed to EscapeFromTarkov.exe, to verify the
// player used the SPT Launcher to start the process
string[] args = Environment.GetCommandLineArgs();
if (args.Length > 1)
{
message = "";
return true;
}
message = "Please start SPT-AKI using Aki.Launcher.exe. Exiting.";
return false;
}
private static bool ValidateSptPlugins(string sptPluginPath, out string message)
{
string exitMessage = "\n\nPlease re-install SPT. Exiting.";
ManualLogSource logger = Logger.CreateLogSource(nameof(AkiBotsPrePatcher));
// Validate that the SPT plugin path exists
if (!Directory.Exists(sptPluginPath))
{
logger.LogError($"'{sptPluginPath}' directory not found");
message = $"'{sptPluginPath}' directory not found{exitMessage}";
logger.LogError(message);
return false;
}
@ -65,10 +93,13 @@ namespace Aki.PrePatch
{
if (!foundPlugins.Contains(plugin))
{
message = $"Required SPT plugins missing from '{sptPluginPath}'{exitMessage}";
logger.LogError(message);
return false;
}
}
message = "";
return true;
}
}