diff --git a/project/SPT.SinglePlayer/Patches/RaidFix/PlayerToggleSoundFixPatch.cs b/project/SPT.SinglePlayer/Patches/RaidFix/PlayerToggleSoundFixPatch.cs
deleted file mode 100644
index 24a8298..0000000
--- a/project/SPT.SinglePlayer/Patches/RaidFix/PlayerToggleSoundFixPatch.cs
+++ /dev/null
@@ -1,38 +0,0 @@
-using System.Reflection;
-using SPT.Reflection.Patching;
-using Comfort.Common;
-using EFT;
-using HarmonyLib;
-using UnityEngine;
-
-namespace SPT.SinglePlayer.Patches.RaidFix
-{
- ///
- /// Fixes an issue with the visor toggle sound not following the player in offline raids
- ///
- public class PlayerToggleSoundFixPatch : ModulePatch
- {
- protected override MethodBase GetTargetMethod()
- {
- return AccessTools.Method(typeof(Player), nameof(Player.PlayToggleSound));
- }
-
- [PatchPrefix]
- private static bool PatchPrefix(ref bool previousState, bool isOn, AudioClip toggleOn, AudioClip toggleOff, Player __instance)
- {
- // Don't change anything and execute original method if it's not the player that triggers the method
- if (!__instance.IsYourPlayer)
- {
- return true;
- }
-
- if (previousState != isOn)
- {
- Singleton.Instance.PlayNonspatial(isOn ? toggleOn : toggleOff, BetterAudio.AudioSourceGroupType.Character);
- }
-
- previousState = isOn;
- return false;
- }
- }
-}
\ No newline at end of file
diff --git a/project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs b/project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs
index 0c487e0..99d6f6d 100644
--- a/project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs
+++ b/project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs
@@ -37,7 +37,6 @@ namespace SPT.SinglePlayer
new ExfilPointManagerPatch().Enable();
new ScavEncyclopediaPatch().Enable();
new HideoutQuestIgnorePatch().Enable();
- new PlayerToggleSoundFixPatch().Enable();
new SpawnProcessNegativeValuePatch().Enable();
new SpawnPmcPatch().Enable();
new ScavProfileLoadPatch().Enable();