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Fixes to scav extracts. Now allowing correct extracts as we were disabling some incorrectly
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@ -3,6 +3,8 @@ using Comfort.Common;
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using EFT;
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using EFT;
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using System.Reflection;
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using System.Reflection;
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using HarmonyLib;
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using HarmonyLib;
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using EFT.Interactive;
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using System.Linq;
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namespace Aki.SinglePlayer.Patches.ScavMode
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namespace Aki.SinglePlayer.Patches.ScavMode
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{
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{
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@ -32,10 +34,23 @@ namespace Aki.SinglePlayer.Patches.ScavMode
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// Only disable PMC extracts if current player is a scav
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// Only disable PMC extracts if current player is a scav
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if (player.Fraction == ETagStatus.Scav && player.Location != "hideout")
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if (player.Fraction == ETagStatus.Scav && player.Location != "hideout")
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{
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{
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// these are PMC extracts only, scav extracts are under a different field called ScavExfiltrationPoints
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foreach (var exfil in gameWorld.ExfiltrationController.ExfiltrationPoints)
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foreach (var exfil in gameWorld.ExfiltrationController.ExfiltrationPoints)
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{
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{
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exfil.Disable();
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if (exfil is ScavExfiltrationPoint scavExfil)
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{
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// We are checking if player exists in list so we dont disable the wrong extract
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if(!scavExfil.EligibleIds.Contains(player.ProfileId))
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{
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exfil.Disable();
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}
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}
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else
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{
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// Disabling extracts that aren't scav extracts
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exfil.Disable();
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// _authorityToChangeStatusExternally Changing this to false stop buttons from re-enabling extracts (d-2 extract, zb-013)
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exfil.GetType().GetFields(BindingFlags.NonPublic | BindingFlags.Instance).First(x => x.Name == "_authorityToChangeStatusExternally").SetValue(exfil, false);
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}
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}
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}
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}
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}
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}
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}
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