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fix ValidationUtil, remove unused field
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parent
b2872ad707
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@ -21,7 +21,7 @@ namespace Aki.Core.Utils
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{
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{
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v3,
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v3,
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new FileInfo(Path.Combine(v2, @"BattlEye\BEClient_x64.dll")),
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new FileInfo(Path.Combine(v2, @"BattlEye\BEClient_x64.dll")),
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new FileInfo(Path.Combine(v2, @"BattlEye\BEService_x64.dll")),
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new FileInfo(Path.Combine(v2, @"BattlEye\BEService_x64.exe")),
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new FileInfo(Path.Combine(v2, "ConsistencyInfo")),
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new FileInfo(Path.Combine(v2, "ConsistencyInfo")),
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new FileInfo(Path.Combine(v2, "Uninstall.exe")),
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new FileInfo(Path.Combine(v2, "Uninstall.exe")),
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new FileInfo(Path.Combine(v2, "UnityCrashHandler64.exe"))
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new FileInfo(Path.Combine(v2, "UnityCrashHandler64.exe"))
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@ -1,14 +1,11 @@
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using System.Reflection;
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using System.Reflection;
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using Aki.Reflection.Patching;
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using Aki.Reflection.Patching;
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using UnityEngine;
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using AchievementsController = GClass3207;
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using AchievementsController = GClass3207;
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namespace Aki.SinglePlayer.Patches.Progression
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namespace Aki.SinglePlayer.Patches.Progression
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{
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{
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public class MidRaidAchievementChangePatch : ModulePatch
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public class MidRaidAchievementChangePatch : ModulePatch
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{
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{
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private static AchievementsController achievementController;
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protected override MethodBase GetTargetMethod()
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protected override MethodBase GetTargetMethod()
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{
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{
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return typeof(AchievementsController).GetConstructors()[0];
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return typeof(AchievementsController).GetConstructors()[0];
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