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Fix null error when looking for bots id in enemies list - check key object instead of value
Set result to true and don't perform original function, no need
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@ -50,9 +50,11 @@ namespace Aki.Custom.Patches
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// Check existing enemies list
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// Check existing enemies list
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if (!__instance.Enemies.IsNullOrEmpty() && __instance.Enemies.Any(x=> x.Value.Player.Id == requester.Id))
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// Could also check x.Value.Player?.Id - BSG do it this way
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if (!__instance.Enemies.IsNullOrEmpty() && __instance.Enemies.Any(x=> x.Key.Id == requester.Id))
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{
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{
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isEnemy = true;
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__result = true;
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return true;
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}
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}
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else
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else
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{
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{
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