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Remove patches that are now covered by BSG
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commit
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@ -1,49 +0,0 @@
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using SPT.Reflection.Patching;
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using EFT;
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using HarmonyLib;
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using System.Reflection;
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namespace SPT.Custom.Patches
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{
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/**
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* It's possible for `AddEnemy` to return false, in that case, further code in TryCall will fail,
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* so we do the first bit of `TryCall` ourselves, and skip the original function if AddEnemy fails
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*/
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public class AddEnemyTryCallFailureFixPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(BotCalledData), nameof(BotCalledData.TryCall));
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}
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[PatchPrefix]
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private static bool PatchPrefix(ref bool __result, BotOwner caller, BotOwner ___botOwner_0, BotOwner ____caller)
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{
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if (___botOwner_0.EnemiesController.IsEnemy(caller.AIData.Player) || ____caller != null)
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{
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__result = false;
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// Skip original
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return false;
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}
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if (caller.Memory.GoalEnemy != null)
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{
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IPlayer person = caller.Memory.GoalEnemy.Person;
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if (!___botOwner_0.BotsGroup.Enemies.ContainsKey(person))
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{
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if (!___botOwner_0.BotsGroup.AddEnemy(person, EBotEnemyCause.callBot))
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{
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__result = false;
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// Skip original
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return false;
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}
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}
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}
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// Allow original
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return true;
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}
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}
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}
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@ -1,53 +0,0 @@
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using SPT.Reflection.Patching;
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using EFT;
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using HarmonyLib;
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using System.Reflection;
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using UnityEngine;
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namespace SPT.Custom.Patches
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{
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/**
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* BSG passes the wrong target location into the TryCall method for BotCallForHelp, it's passing in
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* the bots current target instead of the target of the bot calling for help
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*
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* This results in both an NRE, and the called bots target location being wrong
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*/
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public class BotCallForHelpWrongTargetLocationPatch : ModulePatch
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{
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private static FieldInfo _originalPanicTypeField;
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protected override MethodBase GetTargetMethod()
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{
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_originalPanicTypeField = AccessTools.Field(typeof(BotCallForHelp), "_originalPanicType");
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return AccessTools.FirstMethod(typeof(BotCallForHelp), IsTargetMethod);
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}
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protected bool IsTargetMethod(MethodBase method)
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{
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var parameters = method.GetParameters();
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return (parameters.Length == 1
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&& parameters[0].Name == "calledBot");
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}
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[PatchPrefix]
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private static bool PatchPrefix(ref bool __result, BotCallForHelp __instance, BotOwner calledBot, BotOwner ___botOwner_0)
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{
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if (__instance.method_2(calledBot) && ___botOwner_0.Memory.GoalEnemy != null)
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{
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_originalPanicTypeField.SetValue(calledBot.CallForHelp, calledBot.DangerPointsData.PanicType);
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calledBot.DangerPointsData.PanicType = PanicType.none;
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calledBot.Brain.BaseBrain.CalcActionNextFrame();
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// Note: This differs from BSG's implementation in that we pass in botOwner_0's enemy pos instead of calledBot's enemy pos
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calledBot.CalledData.TryCall(new Vector3?(___botOwner_0.Memory.GoalEnemy.Person.Position), ___botOwner_0, true);
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__result = true;
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}
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else
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{
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__result = false;
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}
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return false; // Skip original
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}
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}
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}
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@ -1,28 +0,0 @@
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using SPT.Reflection.Patching;
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using EFT;
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using HarmonyLib;
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using System.Reflection;
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namespace SPT.Custom.Patches
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{
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/**
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* BotOwner doesn't call SetOff on the CalledData object when a bot is disposed, this can result
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* in bots that are no longer alive having their `OnEnemyAdd` method called
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*/
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public class BotOwnerDisposePatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(BotOwner), nameof(BotOwner.Dispose));
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}
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[PatchPrefix]
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private static void PatchPrefix(BotOwner __instance)
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{
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if (__instance.CalledData != null)
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{
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__instance.CalledData.SetOff();
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}
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}
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}
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}
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@ -22,10 +22,7 @@ namespace SPT.Custom
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new EasyBundlePatch().Enable();
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// TODO: check if these patches are needed
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//new AddEnemyTryCallFailureFixPatch().Enable(); // NOT NEEDED bsg do it now
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new BotCallForHelpWrongTargetLocationPatch().Enable();
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//new BotOwnerDisposePatch().Enable(); // NOT NEEDED bsg do it now
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new BotsGroupLetBossesShootPmcsPatch().Enable();
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// new BotsGroupLetBossesShootPmcsPatch().Enable();
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new CustomAiPatch().Enable();
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new AddTraitorScavsPatch().Enable();
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new PmcTakesAgesToHealLimbsPatch().Enable();
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