mirror of
https://github.com/sp-tarkov/modules.git
synced 2025-02-13 09:50:43 -05:00
Fix BTR Paid service Erroring when choosing a location to drive to. Remove unused Player from Ammo patch. Reworked Getting Component of a gameobject in DisablePvePatch (!129)
Fixes :) Reviewed-on: SPT/Modules#129
This commit is contained in:
parent
4a452876ff
commit
c59aacf3ee
@ -278,7 +278,7 @@ namespace SPT.Custom.BTR
|
||||
break;
|
||||
case ETraderServiceType.PlayerTaxi:
|
||||
btrController.BtrVehicle.IsPaid = true;
|
||||
btrController.BtrVehicle.MoveToDestination(subserviceId);
|
||||
btrController.BtrVehicle.MoveToDestination(subserviceId.Split('/')[1]); // TODO: Look into fixing the main cause of this issue.
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -1,12 +1,9 @@
|
||||
using SPT.Common.Http;
|
||||
using SPT.Reflection.Patching;
|
||||
using SPT.Reflection.Patching;
|
||||
using System.Reflection;
|
||||
using EFT;
|
||||
using EFT.UI;
|
||||
using HarmonyLib;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
using System.Linq;
|
||||
|
||||
namespace SPT.Custom.Patches
|
||||
{
|
||||
@ -21,8 +18,7 @@ namespace SPT.Custom.Patches
|
||||
private static bool PatchPrefix(ESessionMode sessionMode, Profile profile, ref GameObject ____notAvailableState)
|
||||
{
|
||||
____notAvailableState.SetActive(true);
|
||||
Object.FindObjectsOfType<HoverTooltipArea>().Where(o => o.name == "Locked").SingleOrDefault()?.SetMessageText("<color=#51c6db>SPT</color> is already PvE.");
|
||||
|
||||
____notAvailableState.GetComponent<HoverTooltipArea>().SetMessageText("<color=#51c6db>SPT</color> is already PvE.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -7,8 +7,6 @@ namespace SPT.SinglePlayer.Patches.MainMenu
|
||||
{
|
||||
public class AmmoUsedCounterPatch : ModulePatch
|
||||
{
|
||||
private static Player player;
|
||||
|
||||
protected override MethodBase GetTargetMethod()
|
||||
{
|
||||
return AccessTools.Method(typeof(Player), nameof(Player.OnMakingShot));
|
||||
|
Loading…
x
Reference in New Issue
Block a user