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Renamed various patches to better describe their purpose
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@ -11,7 +11,7 @@ namespace SPT.Custom.Patches
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/// Copy over scav-only quests from PMC profile to scav profile on pre-raid screen
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/// Allows scavs to see and complete quests
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/// </summary>
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public class ScavQuestPatch : ModulePatch
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public class CopyPmcQuestsToPlayerScavPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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@ -10,7 +10,7 @@ using System.Reflection;
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namespace SPT.Custom.Patches
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{
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public class HalloweenExtractPatch : ModulePatch
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public class DisableNonHalloweenExitsDuringEventPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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@ -11,7 +11,7 @@ using HarmonyLib;
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namespace SPT.Custom.Patches
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{
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public class ScavItemCheckmarkPatch : ModulePatch
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public class MergeScavPmcQuestsOnInventoryLoadPatch : ModulePatch
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{
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/// <summary>
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/// This patch runs both inraid and on main Menu everytime the inventory is loaded
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@ -12,9 +12,9 @@ namespace SPT.Custom.Patches
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/// Send the tax amount for listing an item for sale on flea by player to server for later use when charging player
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/// Client doesnt send this data and calculating it server-side isn't accurate
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/// </summary>
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public class RagfairFeePatch : ModulePatch
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public class SendFleaListingTaxAmountToServerPatch : ModulePatch
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{
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public RagfairFeePatch()
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public SendFleaListingTaxAmountToServerPatch()
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{
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// Remember to update prefix parameter if below lines are broken
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_ = nameof(RagfairOfferSellHelperClass.IsAllSelectedItemSame);
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@ -33,10 +33,10 @@ namespace SPT.Custom
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new PmcTakesAgesToHealLimbsPatch().Enable();
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new SaveSettingsToSptFolderPatch().Enable();
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//new SetLocationIdOnRaidStartPatch().Enable();
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new RagfairFeePatch().Enable();
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new ScavQuestPatch().Enable();
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new ScavItemCheckmarkPatch().Enable();
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new HalloweenExtractPatch().Enable();
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new SendFleaListingTaxAmountToServerPatch().Enable();
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new CopyPmcQuestsToPlayerScavPatch().Enable();
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new MergeScavPmcQuestsOnInventoryLoadPatch().Enable();
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new DisableNonHalloweenExitsDuringEventPatch().Enable();
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// Needed but needs editing
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new IsEnemyPatch().Enable();
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