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mirror of https://github.com/sp-tarkov/modules.git synced 2025-02-13 02:10:45 -05:00

Add return comments

This commit is contained in:
Dev 2024-10-03 10:28:48 +01:00
parent d9e5b77c46
commit d37c38b2b9
10 changed files with 12 additions and 11 deletions

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@ -18,7 +18,7 @@ namespace SPT.Core.Patches
{
___bool_0 = ValidationUtil.Validate();
__result = Task.CompletedTask;
return false;
return false; // Skip original
}
}
}

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@ -19,7 +19,7 @@ namespace SPT.Core.Patches
private static bool PatchPrefix(ref object __result)
{
__result = Task.FromResult<ICheckResult>(new FakeFileCheckerResult());
return false;
return false; // Skip original
}
}
}

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@ -20,7 +20,7 @@ namespace SPT.Core.Patches
{
__result = Task.FromResult<ICheckResult>(new FakeFileCheckerResult());
return false;
return false; // Skip original
}
}
}

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@ -68,8 +68,7 @@ namespace SPT.Custom.Patches
__result = new Vector2(newX, newY);
// Skip original
return false;
return false; // Skip original
}
}
}

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@ -26,9 +26,11 @@ namespace SPT.Custom.Patches
if (resultIsNullEmpty)
{
ConsoleScreen.LogError($"Unable to get difficulty settings for {role} {botDifficulty}");
return true; // Do original method
}
return resultIsNullEmpty; // Server data returned = false = skip original method
return false; // Skip original
}
}
}

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@ -21,7 +21,7 @@ namespace SPT.Custom.Patches
public static bool PatchPrefix(ESessionMode sessionMode, Profile profile, ref GameObject ____notAvailableState)
{
____notAvailableState.SetActive(false);
return false;
return false; // Skip original
}
}
}

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@ -46,7 +46,7 @@ namespace SPT.Custom.Patches
var easyAsset = gameObject.AddComponent<EasyAssets>();
__result = Init(easyAsset, bundleLock, defaultKey, rootPath, platformName, shouldExclude, bundleCheck);
return false;
return false; // Skip original
}
private static async Task<EasyAssets> Init(EasyAssets instance, [CanBeNull] IBundleLock bundleLock, string defaultKey, string rootPath, string platformName, [CanBeNull] Func<string, bool> shouldExclude, Func<string, Task> bundleCheck)

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@ -18,7 +18,7 @@ namespace SPT.Custom.Patches
{
if (____groups == null)
{
return false;
return false; // Skip original
}
return true; // Do original method
}

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@ -93,7 +93,7 @@ namespace SPT.Debugging.Patches
__instance.SpawnBotsInZoneOnPositions(newSpawns.GetRange(i, 1), currentZone, currentSpawnData);
}
return false;
return false; // Skip original
}
}
}

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@ -77,7 +77,7 @@ namespace SPT.SinglePlayer.Patches.RaidFix
var continuation = new BundleLoader(taskScheduler);
__result = taskAwaiter.ContinueWith(continuation.LoadBundles, taskScheduler).Unwrap();
return false;
return false; // Skip original
}
private static Profile GetFirstResult(Task<Profile[]> task)