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If SPT is started by directly running EscapeFromTarkov.exe, exit (!116)
Inform user via messagebox that they need to run Aki.Launcher.exe Refactored a bit of the validation code in Aki.Prepatch Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com> Reviewed-on: SPT-AKI/Modules#116 Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com> Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
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@ -18,17 +18,7 @@ namespace Aki.PrePatch
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public static void Patch(ref AssemblyDefinition assembly)
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{
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// Make sure the user hasn't deleted the SPT plugins folder
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string assemblyFolder = Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location);
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string sptPluginPath = Path.GetFullPath(Path.Combine(assemblyFolder, "..", _sptPluginFolder));
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if (!ValidateSpt(sptPluginPath))
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{
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string message = $"'{sptPluginPath}' or required plugin files not found.\n\n" +
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"Please re-install SPT. Exiting.";
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MessageBoxHelper.Show(message, "[SPT-AKI] Missing Core Files", MessageBoxHelper.MessageBoxType.OK);
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Environment.Exit(0);
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return;
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}
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PerformPreValidation();
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var botEnums = assembly.MainModule.GetType("EFT.WildSpawnType");
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@ -46,14 +36,52 @@ namespace Aki.PrePatch
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botEnums.Fields.Add(sptBear);
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}
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private static bool ValidateSpt(string sptPluginPath)
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private static void PerformPreValidation()
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{
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// Check if the launcher was used
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bool launcherUsed = ValidateLauncherUse(out string launcherError);
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// Check that all the expected plugins are in the BepInEx/Plugins/spt/ folder
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string assemblyFolder = Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location);
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string sptPluginPath = Path.GetFullPath(Path.Combine(assemblyFolder, "..", _sptPluginFolder));
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bool pluginsValidated = ValidateSptPlugins(sptPluginPath, out string pluginErrorMessage);
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// If either the launcher wasn't used, or the plugins weren't found, exit
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if (!launcherUsed || !pluginsValidated)
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{
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string errorTitle = (!launcherUsed) ? "Startup Error" : "Missing Core Files";
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string errorMessage = (!launcherUsed) ? launcherError : pluginErrorMessage;
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MessageBoxHelper.Show(errorMessage, $"[SPT-AKI] {errorTitle}", MessageBoxHelper.MessageBoxType.OK);
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Environment.Exit(0);
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return;
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}
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}
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private static bool ValidateLauncherUse(out string message)
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{
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// Validate that parameters were passed to EscapeFromTarkov.exe, to verify the
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// player used the SPT Launcher to start the process
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string[] args = Environment.GetCommandLineArgs();
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if (args.Length > 1)
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{
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message = "";
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return true;
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}
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message = "Please start SPT-AKI using Aki.Launcher.exe. Exiting.";
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return false;
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}
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private static bool ValidateSptPlugins(string sptPluginPath, out string message)
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{
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string exitMessage = "\n\nPlease re-install SPT. Exiting.";
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ManualLogSource logger = Logger.CreateLogSource(nameof(AkiBotsPrePatcher));
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// Validate that the SPT plugin path exists
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if (!Directory.Exists(sptPluginPath))
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{
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logger.LogError($"'{sptPluginPath}' directory not found");
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message = $"'{sptPluginPath}' directory not found{exitMessage}";
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logger.LogError(message);
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return false;
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}
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@ -65,10 +93,13 @@ namespace Aki.PrePatch
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{
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if (!foundPlugins.Contains(plugin))
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{
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message = $"Required SPT plugins missing from '{sptPluginPath}'{exitMessage}";
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logger.LogError(message);
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return false;
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}
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}
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message = "";
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return true;
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}
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}
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