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Safeguard ScavRepAdjustmentpatch to only run when its your player doing the killing. Added notes so Gclass ref doesnt get updated incorrectly (!132)
Reviewed-on: SPT/Modules#132
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@ -12,14 +12,22 @@ namespace SPT.SinglePlayer.Patches.ScavMode
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// TODO: REMAP/UPDATE GCLASS REF
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(GClass1798), nameof(GClass1798.OnEnemyKill));
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// Correct Gclass has sessionCounters
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return AccessTools.Method(typeof(GClass1800), nameof(GClass1800.OnEnemyKill));
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}
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[PatchPrefix]
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private static void PatchPrefix(string playerProfileId, out Tuple<Player, bool> __state)
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private static void PatchPrefix(DamageInfo damage, string playerProfileId, out Tuple<Player, bool> __state)
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{
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var player = Singleton<GameWorld>.Instance.MainPlayer;
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__state = new Tuple<Player, bool>(null, false);
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var player = (Player)damage.Player.iPlayer;
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// Add safeguards to make sure no calculations happen from other bots
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if (!player.IsYourPlayer)
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{
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Logger.LogError("This shouldn't be happening. Are you sure we are using the correct GClass?");
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return;
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}
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if (player.Profile.Side != EPlayerSide.Savage)
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{
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