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Partial revert of getnewbottemplate fix, added check to perform original method if bot profiles are already present
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@ -6,6 +6,7 @@ using Aki.Reflection.Patching;
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using Aki.Reflection.Utils;
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using Aki.Reflection.Utils;
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using Aki.SinglePlayer.Models.RaidFix;
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using Aki.SinglePlayer.Models.RaidFix;
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using System;
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using System;
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using System.Collections.Generic;
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namespace Aki.SinglePlayer.Patches.RaidFix
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namespace Aki.SinglePlayer.Patches.RaidFix
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{
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{
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@ -50,12 +51,50 @@ namespace Aki.SinglePlayer.Patches.RaidFix
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&& parameters[2].Name == "withDelete");
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&& parameters[2].Name == "withDelete");
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}
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}
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/// <summary>
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/// BotsPresets.GetNewProfile()
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/// </summary>
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[PatchPrefix]
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[PatchPrefix]
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private static bool PatchPrefix(ref Task<Profile> __result, BotsPresets __instance, GClass626 data, ref bool withDelete)
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private static bool PatchPrefix(ref Task<Profile> __result, BotsPresets __instance, List<Profile> ___list_0, GClass626 data, ref bool withDelete)
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{
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{
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withDelete = true;
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/*
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When client wants new bot and GetNewProfile() return null (if not more available templates or they don't satisfy by Role and Difficulty condition)
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then client gets new piece of WaveInfo collection (with Limit = 30 by default) and make request to server
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but use only first value in response (this creates a lot of garbage and cause freezes)
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after patch we request only 1 template from server along with other patches this one causes to call data.PrepareToLoadBackend(1) gets the result with required role and difficulty:
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new[] { new WaveInfo() { Limit = 1, Role = role, Difficulty = difficulty } }
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then perform request to server and get only first value of resulting single element collection
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*/
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return true; // do original method
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if (___list_0?.Count > 0)
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{
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// List of profiles already has data, do original function
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return true; // Do original function
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}
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try
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{
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// Force true to ensure bot profile is deleted after use
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_getNewProfileMethod.Invoke(__instance, new object[] { data, true });
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}
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catch (Exception e)
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{
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Logger.LogDebug($"getnewbot failed: {e.Message} {e.InnerException}");
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throw;
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}
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// Load from server
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var source = data.PrepareToLoadBackend(1).Take(1).ToList();
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var taskScheduler = TaskScheduler.FromCurrentSynchronizationContext();
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var taskAwaiter = (Task<Profile>)null;
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taskAwaiter = PatchConstants.BackEndSession.LoadBots(source).ContinueWith(GetFirstResult, taskScheduler);
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// Load bundles for bot profile
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var continuation = new BundleLoader(taskScheduler);
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__result = taskAwaiter.ContinueWith(continuation.LoadBundles, taskScheduler).Unwrap();
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return false;
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}
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}
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private static Profile GetFirstResult(Task<Profile[]> task)
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private static Profile GetFirstResult(Task<Profile[]> task)
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