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Fix FixSavageInventoryScreenPatch (!173)
This fixes the logic of FixSavageInventoryScreenPatch. NOTE: The code below is untested and will most likely not work. It's what I theoretically believe is the right way to turn the `JObject` into a string for the server, however BSG has a `JsonWriter` in the client now that might have to be utilized? I will leave it like this until we have more info. ```c# RequestHandler.PutJson("/raid/profile/scavsave", GetProfileAtEndOfRaidPatch.ProfileDescriptor.ToUnparsedData([]).JObject.ToString()); ``` Co-authored-by: Lacyway <20912169+Lacyway@users.noreply.github.com> Reviewed-on: SPT/Modules#173 Co-authored-by: Lacyway <lacyway@noreply.dev.sp-tarkov.com> Co-committed-by: Lacyway <lacyway@noreply.dev.sp-tarkov.com>
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@ -15,7 +15,8 @@ namespace SPT.SinglePlayer.Patches.ScavMode
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/// </summary>
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public class GetProfileAtEndOfRaidPatch : ModulePatch
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{
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public static string Profile { get; private set; }
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public static GClass1962 ProfileDescriptor { get; private set; }
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(LocalGame), nameof(LocalGame.Stop));
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@ -24,8 +25,7 @@ namespace SPT.SinglePlayer.Patches.ScavMode
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[PatchPrefix]
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public static void PatchPrefix(LocalGame __instance)
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{
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//var test = new GClass1962(__instance.Profile_0, GClass1971.Instance);
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//Profile = test.ToUnparsedData([]);
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ProfileDescriptor = new GClass1962(__instance.Profile_0, GClass1971.Instance);
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}
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}
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/// <summary>
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@ -42,27 +42,24 @@ namespace SPT.SinglePlayer.Patches.ScavMode
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[PatchPrefix]
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public static void PatchPrefix(ref ISession ___iSession)
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{
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var profile = GetProfileAtEndOfRaidPatch.Profile.ParseJsonTo<Profile>();
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if (profile.Side != EPlayerSide.Savage)
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Profile profile = new(GetProfileAtEndOfRaidPatch.ProfileDescriptor);
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if (profile.Side != EPlayerSide.Savage)
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{
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return;
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}
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var session = (ProfileEndpointFactoryAbstractClass)___iSession;
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session.AllProfiles = new Profile[]
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{
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session.AllProfiles.First(x => x.Side != EPlayerSide.Savage),
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session.AllProfiles =
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[
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session.AllProfiles.First(x => x.Side != EPlayerSide.Savage),
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profile
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};
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];
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session.ProfileOfPet.LearnAll();
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// make a request to the server, so it knows of the items we might transfer
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RequestHandler.PutJson("/raid/profile/scavsave", new
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{
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profile = session.ProfileOfPet
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}
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.ToJson());
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// make a request to the server, so it knows of the items we might transfer
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RequestHandler.PutJson("/raid/profile/scavsave",
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GetProfileAtEndOfRaidPatch.ProfileDescriptor.ToUnparsedData([]).JObject.ToString());
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}
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}
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}
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