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Removed redundant code from patch
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@ -41,12 +41,6 @@ namespace SPT.Custom.Patches
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}
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}
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var isEnemy = false; // default not an enemy
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var isEnemy = false; // default not an enemy
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if (requester == null)
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{
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__result = isEnemy;
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return false; // Skip original
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}
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// Check existing enemies list
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// Check existing enemies list
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// Could also check x.Value.Player?.Id - BSG do it this way
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// Could also check x.Value.Player?.Id - BSG do it this way
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@ -55,8 +49,7 @@ namespace SPT.Custom.Patches
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__result = true;
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__result = true;
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return false; // Skip original
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return false; // Skip original
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}
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}
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else
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{
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// Weird edge case - without this you get spammed with key already in enemy list error when you move around on lighthouse
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// Weird edge case - without this you get spammed with key already in enemy list error when you move around on lighthouse
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// Make zryachiy use existing isEnemy() code
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// Make zryachiy use existing isEnemy() code
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if (__instance.InitialBotType == WildSpawnType.bossZryachiy)
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if (__instance.InitialBotType == WildSpawnType.bossZryachiy)
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@ -96,7 +89,6 @@ namespace SPT.Custom.Patches
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__instance.AddEnemy(requester, EBotEnemyCause.checkAddTODO);
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__instance.AddEnemy(requester, EBotEnemyCause.checkAddTODO);
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}
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}
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}
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}
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}
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__result = isEnemy;
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__result = isEnemy;
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