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Renamed patchess to fit in with naming scheme
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@ -16,7 +16,7 @@ namespace SPT.SinglePlayer.Patches.Performance
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/// - <see cref="Stopwatch.Start"/> and <see cref="Stopwatch.Stop"/> <br/>
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/// - Unnecessary run of <see cref="BotUnityEditorRunChecker.ManualLateUpdate"/>
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/// </summary>
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public class BotOwner_ManualUpdate_Transpiler : ModulePatch
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public class RemoveStopwatchAllocationsEveryBotFramePatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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@ -13,7 +13,7 @@ namespace SPT.SinglePlayer.Patches.Performance
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/// - New allocation of <see cref="Stopwatch"/> <br/>
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/// - <see cref="Stopwatch.Start"/> and <see cref="Stopwatch.Stop"/> <br/>
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/// </summary>
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internal class CoverPointMaster_method_0_Transpiler : ModulePatch
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public class RemoveStopwatchAllocationsEveryCoverPointFramePatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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@ -27,7 +27,7 @@ namespace SPT.SinglePlayer.Patches.Performance
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// This is the line that stops the Stopwatch
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codeList[69].opcode = OpCodes.Nop;
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// These lines stops the allocation and Start() of the Stopwatch
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// These lines stop the allocation and Start() of the Stopwatch
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codeList[12].opcode = OpCodes.Nop;
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codeList[11].opcode = OpCodes.Nop;
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codeList[10].opcode = OpCodes.Nop;
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@ -69,8 +69,8 @@ namespace SPT.SinglePlayer
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// 4.0.0
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new ScavPrestigeFixPatch().Enable();
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new DisableDevMaskCheckPatch().Enable();
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new BotOwner_ManualUpdate_Transpiler().Enable();
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new CoverPointMaster_method_0_Transpiler().Enable();
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new RemoveStopwatchAllocationsEveryBotFramePatch().Enable();
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new RemoveStopwatchAllocationsEveryCoverPointFramePatch().Enable();
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}
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catch (Exception ex)
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{
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