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Fix namespaces based on their current file location
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946ae3655f
commit
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@ -1,5 +1,8 @@
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public struct LoggingLevelResponse
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namespace SPT.Custom.Models
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{
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{
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public int verbosity { get; set; }
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public struct LoggingLevelResponse
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public bool sendToServer {get; set; }
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{
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public int verbosity { get; set; }
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public bool sendToServer { get; set; }
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}
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}
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}
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@ -3,12 +3,12 @@ using EFT.UI;
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using EFT;
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using EFT;
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using HarmonyLib;
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using HarmonyLib;
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using System.Reflection;
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using System.Reflection;
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using SPT.SinglePlayer.Utils.MainMenu;
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using TMPro;
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using TMPro;
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using UnityEngine;
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using UnityEngine;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using SPT.Custom.Utils;
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namespace SPT.SinglePlayer.Patches.MainMenu
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namespace SPT.Custom.Patches
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{
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{
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public class BetaLogoPatch : ModulePatch
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public class BetaLogoPatch : ModulePatch
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{
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{
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@ -3,13 +3,13 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Reflection;
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using System.Reflection;
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using SPT.Reflection.Patching;
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using SPT.Reflection.Patching;
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using SPT.SinglePlayer.Utils.MainMenu;
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using BepInEx.Bootstrap;
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using BepInEx.Bootstrap;
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using BepInEx.Logging;
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using BepInEx.Logging;
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using EFT;
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using EFT;
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using HarmonyLib;
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using HarmonyLib;
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using SPT.Custom.Utils;
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namespace SPT.SinglePlayer.Patches.MainMenu
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namespace SPT.Custom.Patches
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{
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{
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/// <summary>
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/// <summary>
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/// Prevents loading of non-whitelisted client mods to minimize the amount of false issue reports being made during the public BE phase
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/// Prevents loading of non-whitelisted client mods to minimize the amount of false issue reports being made during the public BE phase
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@ -3,7 +3,6 @@ using SPT.Common;
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using SPT.Custom.Patches;
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using SPT.Custom.Patches;
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using SPT.Custom.Utils;
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using SPT.Custom.Utils;
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using SPT.Reflection.Utils;
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using SPT.Reflection.Utils;
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using SPT.SinglePlayer.Utils.MainMenu;
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using BepInEx;
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using BepInEx;
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using UnityEngine;
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using UnityEngine;
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@ -45,8 +44,7 @@ namespace SPT.Custom
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new QTEPatch().Enable();
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new QTEPatch().Enable();
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new FileCachePatch().Enable();
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new FileCachePatch().Enable();
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new BotSelfEnemyPatch().Enable();
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new BotSelfEnemyPatch().Enable();
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new DisablePvEPatch().Enable();
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new DisableGamemodeButtonPatch().Enable();
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new ClampRagdollPatch().Enable();
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new PMCSpawnParamPatch().Enable();
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new PMCSpawnParamPatch().Enable();
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new SetPreRaidSettingsScreenDefaultsPatch().Enable();
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new SetPreRaidSettingsScreenDefaultsPatch().Enable();
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new CoreDifficultyPatch().Enable();
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new CoreDifficultyPatch().Enable();
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@ -1,7 +1,6 @@
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using SPT.Common.Http;
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using SPT.Common.Http;
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using SPT.Common.Utils;
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using SPT.Common.Utils;
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using SPT.Custom.Models;
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using SPT.Custom.Models;
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using SPT.SinglePlayer.Patches.MainMenu;
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using BepInEx.Bootstrap;
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using BepInEx.Bootstrap;
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using BepInEx.Logging;
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using BepInEx.Logging;
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using Comfort.Common;
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using Comfort.Common;
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@ -9,9 +8,10 @@ using EFT.UI;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using SPT.Custom.Patches;
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using UnityEngine;
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using UnityEngine;
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namespace SPT.SinglePlayer.Utils.MainMenu
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namespace SPT.Custom.Utils
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{
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{
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public class MenuNotificationManager : MonoBehaviour
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public class MenuNotificationManager : MonoBehaviour
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{
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{
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@ -4,6 +4,7 @@ using SPT.Common.Http;
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using SPT.Common.Utils;
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using SPT.Common.Utils;
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using SPT.Debugging.Patches;
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using SPT.Debugging.Patches;
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using BepInEx;
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using BepInEx;
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using SPT.Custom.Models;
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namespace SPT.Debugging
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namespace SPT.Debugging
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{
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{
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