diff --git a/project/Aki.Custom/AkiCustomPlugin.cs b/project/Aki.Custom/AkiCustomPlugin.cs
index 1c045d4..979d786 100644
--- a/project/Aki.Custom/AkiCustomPlugin.cs
+++ b/project/Aki.Custom/AkiCustomPlugin.cs
@@ -24,6 +24,7 @@ namespace Aki.Custom
new BotDifficultyPatch().Enable();
new CoreDifficultyPatch().Enable();
new OfflineRaidMenuPatch().Enable();
+ new RaidSettingsWindowPatch().Enable();
new OfflineRaidSettingsMenuPatch().Enable();
new SessionIdPatch().Enable();
new VersionLabelPatch().Enable();
diff --git a/project/Aki.Custom/Patches/RaidSettingsWindowPatch.cs b/project/Aki.Custom/Patches/RaidSettingsWindowPatch.cs
new file mode 100644
index 0000000..a7c8976
--- /dev/null
+++ b/project/Aki.Custom/Patches/RaidSettingsWindowPatch.cs
@@ -0,0 +1,43 @@
+using Aki.Common.Http;
+using Aki.Common.Utils;
+using Aki.Reflection.Patching;
+using Aki.Custom.Models;
+using EFT.UI;
+using EFT.UI.Matchmaker;
+using System.Reflection;
+
+namespace Aki.Custom.Patches
+{
+ ///
+ /// The purpose of this patch is to make RaidSettingsWindow not reset the values to BSG default
+ /// Keeping our own from InRaid.json therefore not defaulting to bosses being disabled.
+ ///
+ public class RaidSettingsWindowPatch : ModulePatch
+ {
+ protected override MethodBase GetTargetMethod()
+ {
+ var desiredType = typeof(RaidSettingsWindow);
+ var desiredMethod = desiredType.GetMethod("method_9", BindingFlags.NonPublic | BindingFlags.Instance);
+
+ Logger.LogDebug($"{this.GetType().Name} Type: {desiredType?.Name}");
+ Logger.LogDebug($"{this.GetType().Name} Method: {desiredMethod?.Name}");
+
+ return desiredMethod;
+ }
+
+ [PatchPrefix]
+ private static bool PatchPreFix(UpdatableToggle ____enableBosses, UpdatableToggle ____scavWars, UpdatableToggle ____taggedAndCursed, DropDownBox ____aiDifficultyDropdown, DropDownBox ____aiAmountDropdown)
+ {
+ var json = RequestHandler.GetJson("/singleplayer/settings/raid/menu");
+ var settings = Json.Deserialize(json);
+
+ ____enableBosses.UpdateValue(settings.BossEnabled);
+ ____scavWars.UpdateValue(false);
+ ____taggedAndCursed.UpdateValue(settings.TaggedAndCursed);
+ ____aiDifficultyDropdown.UpdateValue((int)settings.AiDifficulty);
+ ____aiAmountDropdown.UpdateValue((int)(settings.AiAmount));
+
+ return false;
+ }
+ }
+}
\ No newline at end of file