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Add further fixes to the airdop (#2)

* Fix airspace congested spam by disposing of the Server airdrop manager as well

* Add patch to dispose of flares correctly

* Spacing fixes
This commit is contained in:
Jesse 2024-11-25 15:47:31 +01:00 committed by GitHub
parent 5749991b9e
commit fa9e6ce35f
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GPG Key ID: B5690EEEBB952194
3 changed files with 55 additions and 16 deletions

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@ -8,19 +8,19 @@ using Comfort.Common;
namespace SPT.Custom.Patches
{
/// <summary>
/// This patch prevents the crashing that was caused by the airdrop since the mortar event, it fully unloads whatever synchronized objects
/// Are still loaded before unused resources are cleaned up (Which causes this crash)
/// </summary>
public class FixAirdropCrashPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return typeof(TarkovApplication).GetMethod(nameof(TarkovApplication.method_48));
}
/// <summary>
/// This patch prevents the crashing that was caused by the airdrop since the mortar event, it fully unloads whatever synchronized objects
/// Are still loaded before unused resources are cleaned up (Which causes this crash)
/// </summary>
public class FixAirdropCrashPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return typeof(TarkovApplication).GetMethod(nameof(TarkovApplication.method_48));
}
[PatchPrefix]
public static void Prefix()
[PatchPrefix]
public static void Prefix()
{
if (!Singleton<GameWorld>.Instantiated)
{
@ -48,8 +48,13 @@ namespace SPT.Custom.Patches
// Without this check can cause black screen when backing out of raid prior to airdrop manager being init
if (gameWorld.SynchronizableObjectLogicProcessor.AirdropManager is not null)
{
if (gameWorld.SynchronizableObjectLogicProcessor is SynchronizableObjectLogicProcessorClass synchronizableObjectLogicProcessorClass)
{
synchronizableObjectLogicProcessorClass.ServerAirdropManager.Dispose();
}
gameWorld.SynchronizableObjectLogicProcessor.Dispose();
}
}
}
}
}

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@ -0,0 +1,33 @@
using SPT.Reflection.Patching;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
namespace SPT.Custom.Patches
{
/// <summary>
/// This patch prevents the weird pink smoke / flares that are still in the sky the next raid if a player has just extracted
/// while the airplane is dropping a crate
/// </summary>
public class FixAirdropFlareDisposePatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return typeof(GClass2408).GetMethod(nameof(GClass2408.Dispose));
}
[PatchPrefix]
public static void Prefix(Dictionary<GameObject, float> ___dictionary_0)
{
if (___dictionary_0 == null)
{
return;
}
foreach (KeyValuePair<GameObject, float> keyValuePair in ___dictionary_0)
{
Object.Destroy(keyValuePair.Key);
}
}
}
}

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@ -38,14 +38,15 @@ namespace SPT.Custom
new BotDifficultyPatch().Enable();
new VersionLabelPatch().Enable();
new FixScavWarNullErrorWithMarkOfUnknownPatch().Enable();
new MergeScavPmcQuestsOnInventoryLoadPatch().Enable();
new MergeScavPmcQuestsOnInventoryLoadPatch().Enable();
new CopyPmcQuestsToPlayerScavPatch().Enable();
new FixBossesHavingNoFollowersOnMediumAiAmount().Enable();
new FixAirdropCrashPatch().Enable();
//new AllowAirdropsInPvEPatch().Enable();
new FixAirdropFlareDisposePatch().Enable();
//new AllowAirdropsInPvEPatch().Enable();
new MemoryCollectionPatch().Enable();
HookObject.AddOrGetComponent<MenuNotificationManager>();
HookObject.AddOrGetComponent<MenuNotificationManager>();
}
catch (Exception ex)
{