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Fix build issue
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parent
072f100c56
commit
fbef0eae48
@ -17,19 +17,21 @@ namespace Aki.Core.Utils
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var v1 = Registry.LocalMachine.OpenSubKey(c0, false).GetValue("InstallLocation");
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var v2 = (v1 != null) ? v1.ToString() : string.Empty;
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var v3 = new DirectoryInfo(v2);
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ServerLog.Debug("Aki.Core", v2);
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ServerLog.Debug("Aki.Core", string.IsNullOrEmpty(v2) ? "0" : v3.Length.ToString());
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var v4 = new FileSystemInfo[]
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{
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v3,
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new FileInfo(Path.Join(v2, @"BattlEye\BEClient_x64.dll")),
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new FileInfo(Path.Join(v2, @"BattlEye\BEService_x64.dll")),
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new FileInfo(Path.Join(v2, "ConsistencyInfo")),
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new FileInfo(Path.Join(v2, "Uninstall.exe")),
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new FileInfo(Path.Join(v2, "UnityCrashHandler64.exe"))
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new FileInfo(Path.Combine(v2, @"BattlEye\BEClient_x64.dll")),
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new FileInfo(Path.Combine(v2, @"BattlEye\BEService_x64.dll")),
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new FileInfo(Path.Combine(v2, "ConsistencyInfo")),
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new FileInfo(Path.Combine(v2, "Uninstall.exe")),
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new FileInfo(Path.Combine(v2, "UnityCrashHandler64.exe"))
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};
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ServerLog.Debug("Aki.Core", new FileInfo(Path.Combine(v2, "UnityCrashHandler64.exe")).Length.ToString());
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ServerLog.Debug("Aki.Core", new FileInfo(Path.Combine(v2, "Uninstall.exe")).Length.ToString());
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v0 = v4.Length - 1;
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foreach (var value in v4)
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