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Fix build issue

This commit is contained in:
Dev 2023-12-19 20:44:13 +00:00
parent 072f100c56
commit fbef0eae48

View File

@ -17,19 +17,21 @@ namespace Aki.Core.Utils
var v1 = Registry.LocalMachine.OpenSubKey(c0, false).GetValue("InstallLocation"); var v1 = Registry.LocalMachine.OpenSubKey(c0, false).GetValue("InstallLocation");
var v2 = (v1 != null) ? v1.ToString() : string.Empty; var v2 = (v1 != null) ? v1.ToString() : string.Empty;
var v3 = new DirectoryInfo(v2); var v3 = new DirectoryInfo(v2);
ServerLog.Debug("Aki.Core", v2);
ServerLog.Debug("Aki.Core", string.IsNullOrEmpty(v2) ? "0" : v3.Length.ToString());
var v4 = new FileSystemInfo[] var v4 = new FileSystemInfo[]
{ {
v3, v3,
new FileInfo(Path.Join(v2, @"BattlEye\BEClient_x64.dll")), new FileInfo(Path.Combine(v2, @"BattlEye\BEClient_x64.dll")),
new FileInfo(Path.Join(v2, @"BattlEye\BEService_x64.dll")), new FileInfo(Path.Combine(v2, @"BattlEye\BEService_x64.dll")),
new FileInfo(Path.Join(v2, "ConsistencyInfo")), new FileInfo(Path.Combine(v2, "ConsistencyInfo")),
new FileInfo(Path.Join(v2, "Uninstall.exe")), new FileInfo(Path.Combine(v2, "Uninstall.exe")),
new FileInfo(Path.Join(v2, "UnityCrashHandler64.exe")) new FileInfo(Path.Combine(v2, "UnityCrashHandler64.exe"))
}; };
ServerLog.Debug("Aki.Core", new FileInfo(Path.Combine(v2, "UnityCrashHandler64.exe")).Length.ToString());
ServerLog.Debug("Aki.Core", new FileInfo(Path.Combine(v2, "Uninstall.exe")).Length.ToString());
v0 = v4.Length - 1; v0 = v4.Length - 1;
foreach (var value in v4) foreach (var value in v4)