diff --git a/project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs b/project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs index e7e3005..9dfa64f 100644 --- a/project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs +++ b/project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs @@ -20,9 +20,9 @@ namespace SPT.SinglePlayer try { - new OfflineSaveProfilePatch().Enable(); + //new OfflineSaveProfilePatch().Enable(); //new OfflineSpawnPointPatch().Enable(); // Spawns are properly randomised and patch is likely no longer needed - new ExperienceGainPatch().Enable(); + //new ExperienceGainPatch().Enable(); new ScavExperienceGainPatch().Enable(); new MainMenuControllerPatch().Enable(); new PlayerPatch().Enable(); @@ -44,7 +44,7 @@ namespace SPT.SinglePlayer new MaxBotPatch().Enable(); new SpawnPmcPatch().Enable(); new PostRaidHealingPricePatch().Enable(); - new EndByTimerPatch().Enable(); + //new EndByTimerPatch().Enable(); new InRaidQuestAvailablePatch().Enable(); // new PostRaidHealScreenPatch().Enable(); // TODO: Temp disabled, this might not be needed new VoIPTogglerPatch().Enable();