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mirror of https://github.com/sp-tarkov/modules.git synced 2025-02-13 09:50:43 -05:00

22 Commits

Author SHA1 Message Date
Cj
293fa8d90c Enable BSG logging (!96)
Needs merged with: SPT-AKI/Server#262

Short story first: Last night I was poking around the code as I always do looking for the cause of an exception and got sick and tired of the generic bad exceptions we always work off of. So I fixed it.

This allows us access to BSG's internal logging using Nlog. This is useful for everybody. Not just SPT dev's, but mod dev's alike. It can be enabled from `core.json` with the option to send the output to the server.

Here's an example of the improvement, its huge. Bepinex console is the gerneric logging we always use, the editor behind it is the improved logging from Nlog. Its night and day.

![image](/attachments/491dd8b6-e89a-4809-b19e-c5906ab6989e)

The levels are based off of Nlog ordinals where low is more logging, high is less. (Stupid I know, but what can you do)

Verbosity is as follows:
 * In all cases, except off, better exceptions will be logged.
 * to see the logging output in your bepinex logs, make sure you have debug logging enabled in bepinex.
 * WARNING: trace-info logging will quickly create log files in the megabytes.
 * 0 - trace
 * 1 - debug
 * 2 - info
 * 3 - warn
 * 4 - error
 * 5 - fatal
 * 6 - off

Co-authored-by: Cj <161484149+CJ-SPT@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#96
Co-authored-by: Cj <cj@noreply.dev.sp-tarkov.com>
Co-committed-by: Cj <cj@noreply.dev.sp-tarkov.com>
2024-03-16 21:04:00 +00:00
6a77131249 Resolve an issue where Release builds of the server caused exceptions in the client (!94)
Some code cleanup and refactoring

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#94
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-03-11 08:44:50 +00:00
Cj
b87b569ece Implement getting data from server, and showing release notes (!90)
Needs merged with: SPT-AKI/Server#249

Added
- Moved beta disclaimer text to the server
- Moved `PreventClientModsPatch` to AKI.Debugging as it makes more sense here after this PR. People who need to know, know why.
- Ability to show a release note summary to users in-game
- Cool debug message only shows build hash.

Instructions for testing
- Since I opted to store properties in the registry, its not as straight forward as deleting a file. (Thanks Drakia for the suggestion). So in order to test you need to open up regedit and navigate to `Computer\HKEY_CURRENT_USER\Software\Battlestate Games\EscapeFromTarkov` inside of that directory are 3 values stored in relation to this PR.

`SPT_AcceptedBETerms` - `REG_DWORD` that stores a value of 0 or 1
`SPT_ShownReleaseNotes` - `REG_DWORD` that stores a value of 0 or 1
`SPT_Version` - `REG_BINARY` that stores a binary converted string.

In order to reset after first run for a second test, you just delete all 3 entries.

Co-authored-by: Cj <161484149+CJ-SPT@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#90
Co-authored-by: Cj <cj@noreply.dev.sp-tarkov.com>
Co-committed-by: Cj <cj@noreply.dev.sp-tarkov.com>
2024-03-07 22:10:07 +00:00
Dev
454cea79f8 Show commit hash in friendly debug message 2024-03-07 13:44:20 +00:00
Cj
9f8767bd0d Bleeding edge message window (!89)
This PR introduces a message to be shown to users when first running bleeding edge, or if the version has changed since last run.

the SPT version string is stored in the registry and checked against on each subsequent run.

In the future this can be expanded to displaying the patch notes if we wish, but for now its just a generic message.

For questions, ping me on discord.

Co-authored-by: Cj <161484149+CJ-SPT@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#89
Co-authored-by: Cj <cj@noreply.dev.sp-tarkov.com>
Co-committed-by: Cj <cj@noreply.dev.sp-tarkov.com>
2024-03-06 22:58:57 +00:00
Cj
20ce9a9a9d Fix watermark bounds going off the screen (!88)
Fixes the screen bounds for the water mark, it now no longer clips off the screen. It was really bothering me...

Co-authored-by: Cj <161484149+CJ-SPT@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#88
Co-authored-by: Cj <cj@noreply.dev.sp-tarkov.com>
Co-committed-by: Cj <cj@noreply.dev.sp-tarkov.com>
2024-03-06 08:49:49 +00:00
Dev
f781071bf2 Add additional debug patch 2024-03-05 20:21:31 +00:00
701c3a6685 Move BTR code into Aki.Custom (!66)
- Move most BTR code to Aki.Custom (Leaving debug commands in Aki.Debugging)
- Make BTR patches public to match other patches
- Disable debug BTR command patches

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#66
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-01-23 08:47:09 +00:00
Dev
7c744a4dc0 DIsable PMCBotSpawnLocationPatch for now as its killing PMC spawns 2024-01-20 20:29:02 +00:00
Dev
9244abe669 Add experimental patch to make PMCs spawn at pmc spawn positions 2024-01-18 14:35:59 +00:00
0cabe9dc12 Shooting the BTR will make it retaliate. Fixed BTR turret from rotating when non-hostile (!56)
Todo:

* Make the UI notifications for BTR-related stuff appear, e.g. when BTR is about to depart
* Prevent player from entering BTR when it is hostile to the player
* Implement cover fire trader service
* Finish implementation of taxi service
* Finetune the turret machine gun shooting (it might need some pauses as it will shoot nonstop if it is aiming at you)

Co-authored-by: Nympfonic <arys.steam@gmail.com>
Reviewed-on: SPT-AKI/Modules#56
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
2024-01-12 08:54:12 +00:00
8be3480a6c Initial commit of BTR service code (!53)
- Reads service list from server
- Properly calculates cost of taxi and delivery service
- Only allows sending items to stash once per raid
- Enable service debug commands `debug_show_dialog_screen` and `btr_deliver_items` (Only usable in raid)
- Implements delivery of items via the BTR to stash

Does not currently implement usage of taxi service

Requires server PR: SPT-AKI/Server#187

Opening a PR at this point because the next processes can be built on top of this as separate tasks, and this is at a good usable state

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#53
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-01-08 08:53:35 +00:00
37432541c3 Player can now talk to BTR driver (!52)
Todo:

* BTR trader services requires implementation server-side
  * Send items to player stash (2x4)
  * Provide covering fire
  * Taxi to a specific location on Streets
* Fix turret aiming at player from raid start
* Make turret shoot at enemies (including player)

Co-authored-by: Nympfonic <arys.steam@gmail.com>
Reviewed-on: SPT-AKI/Modules#52
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
2024-01-05 08:58:15 +00:00
33e6c151af Player can now enter and exit the BTR (!51)
Todo:

* BTR Driver services
  * Send to items to player stash (2x4)
  * Provide covering fire
  * Taxi to a specific location on Streets
* BTR turns hostile if you shoot it
* BTR automatically follows a set path from raid start, stopping at locations for 90 seconds each stop

Co-authored-by: Nympfonic <arys.steam@gmail.com>
Reviewed-on: SPT-AKI/Modules#51
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
2024-01-04 08:51:06 +00:00
e4f91a58e4 BTR Progress Update (!50)
Current progress:

* BTR spawns in, clientside BTR is synced with serverside BTR
* BTR Bot spawns in, is assigned to BTRController (GClass2911) correctly
* BTR Bot is initialized properly (invisible, makes no sound, doesn't shoot at player)

Todo:

BTR is currently missing functionality

* It needs to allow player to enter and exit
* Player should be able to interact with BTR driver/open BTR stash UI/pay money to get taxi'd to a chosen location/pay money for it to provide covering fire
* Turret should rotate to shoot player if they attack it
* It should be able to drive on its own from raid start, going from location to location, on a set path

Co-authored-by: Nympfonic <arys.steam@gmail.com>
Reviewed-on: SPT-AKI/Modules#50
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
2024-01-03 16:06:50 +00:00
53d99fff2f added test BTR patch, not tested 2023-12-30 15:27:30 +00:00
89f3842ae9 change so patch is off by default 2023-12-28 15:15:54 +00:00
f7c2c57dc6 temp debugging patch for logging static loot containers 2023-12-28 15:10:09 +00:00
8dcbd0f0b2 Added patch to remove the Labs Access Card from player inventory when entering Labs (!37)
Co-authored-by: Terkoiz <terkoiz@spt.dev>
Reviewed-on: SPT-AKI/Modules#37
Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-committed-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
2023-11-17 09:30:13 +00:00
1e238c426e 0.13.5.0 (!33)
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Co-authored-by: CWX <CWX@noreply.dev.sp-tarkov.com>
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-authored-by: RaiRaiTheRaichu <rairaitheraichu@noreply.dev.sp-tarkov.com>
Co-authored-by: CWX <cwx@noreply.dev.sp-tarkov.com>
Co-authored-by: Kaeno <e>
Reviewed-on: SPT-AKI/Modules#33
2023-10-10 10:58:33 +00:00
Terkoiz
1de88ccf51 Implemented plugin version autogeneration based on assembly version for Aki.Common
Needed to make release packager version setting to work
2023-06-21 13:43:15 +03:00
Dev
b3ce0ec36f Add repo 2023-03-03 18:52:31 +00:00