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mirror of https://github.com/sp-tarkov/modules.git synced 2025-02-13 09:50:43 -05:00

5 Commits

Author SHA1 Message Date
337a0733ae Publicized assembly refactor (!58)
Depends on SPT-AKI/SPT-AssemblyTool#3

* Refactored Modules for better consistency and general readability, along with preparing the code for a publicized assembly
* Added `PublicDeclaredFlags` to `PatchConstants` to cover a set of commonly used flags to get methods post-publicizing
* Added a replacement to LINQ's `.Single()` - `.SingleCustom()` which has improved logging to help with debugging Module code. Replaced all `.Single()` usages where applicable
* Replaced most method info fetching with `AccessTools` for consistency and better readability, especially in places where methods were being retrieved by their name anyways

**NOTE:**
As a side effect of publicizing all properties, some property access code such as `Player.Position` will now show "ambiguous reference" errors during compile, due to there being multiple interfaces with the Property name being defined on the class. The way to get around this is to use a cast to an explicit interface
Example:
```cs
Singleton<GameWorld>.Instance.MainPlayer.Position
```
will now need to be
```cs
((IPlayer)Singleton<GameWorld>.Instance.MainPlayer).Position
```

Co-authored-by: Terkoiz <terkoiz@spt.dev>
Reviewed-on: SPT-AKI/Modules#58
Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-committed-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
2024-01-13 22:08:29 +00:00
1e238c426e 0.13.5.0 (!33)
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Co-authored-by: CWX <CWX@noreply.dev.sp-tarkov.com>
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-authored-by: RaiRaiTheRaichu <rairaitheraichu@noreply.dev.sp-tarkov.com>
Co-authored-by: CWX <cwx@noreply.dev.sp-tarkov.com>
Co-authored-by: Kaeno <e>
Reviewed-on: SPT-AKI/Modules#33
2023-10-10 10:58:33 +00:00
Dev
4a6b658b28 25206 2023-07-28 10:01:11 +01:00
Dev
83ea79c56c make patch do original code afterwards 2023-07-27 21:42:46 +01:00
Dev
3aec22097b New patch - Resolve issue with PMCs not removing bleeds causing them to slowly bleed to death.
This is due to different medkit classes being used depending on what wildspawntype is used

Patch removes all negative effects from all body parts when PMC heals
2023-07-27 21:00:26 +01:00