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mirror of https://github.com/sp-tarkov/modules.git synced 2025-02-13 08:30:45 -05:00

20 Commits

Author SHA1 Message Date
Dev
0581529978 Replace references to AKI with SPT 2024-05-21 17:44:27 +01:00
c29589768d Add Patches to add extra data to end of raid screen 2024-03-21 15:21:57 +00:00
f1a7a0cb99 Fix LightKeeper tasks not progressing correctly (!91)
To handle in-raid LK task unlocking, when a task is switched from AvailableAfter to Locked, instead switch it to AvailableForStart

This handles the lack of `status` values for tasks, where the target state would normally be read from, without risking breaking non-LK tasks by adding that data.

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#91
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-03-09 22:44:56 +00:00
c8507fb600 Synchronize scav encyclopedia with PMC at raid start, and inspect any items in scav inventory (!81)
This makes SPT mimic live in how scav encyclopedia is handled

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#81
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-02-15 08:55:41 +00:00
d08754fb61 Work towards implementing LK services (!79)
- Move clearing trader service data to raid end instead of as part of BTR Manager
- Fix data type for TraderServices ItemsToPay property
- Add ItemsToReceive property to TraderServices (Used for LK amulet)
- Don't throw NRE when nothing is bound to OnTraderServicePurchased

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#79
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-02-12 09:22:45 +00:00
3853a413f6 Fix quest counters triggering while ending the HideoutGame (!78)
When exiting the hideout, the HideoutPlayer class ends up triggering a call in Player that calculates quest counter changes. This causes issues with quests that require not dying

The Player class however wraps these calls in a null check on the QuestController, so we can set it to null before ending the hideout session, and restore it afterwards to skip quest counter calculations

As Hideout Game end only triggers on start of a new raid, and not when you actually close the hideout, I can't think of any reason that quest counters should trigger in this scenario

Resolves: SPT-AKI/Issues#471

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#78
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-02-10 08:31:18 +00:00
2e11148618 Fix the server sell all price not matching the client displayed value (!77)
- Add a patch that's triggered when the item list for the scav post-raid screen is populated that stores the calculated item value
- Add a second patch that's triggered when the player confirms a Sell All, that uses a custom request object that contains the previously calculated sell price

I made these patches not directly depend on any GClass/Class names to avoid having to update them with new client versions, this did make the code a bit harder to follow, but I think it's still readable.

Requires server PR: SPT-AKI/Server#216
Resolves: SPT-AKI/Issues#410

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#77
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-02-08 09:11:22 +00:00
4dee774efc Refactor trader services into its own manager in Aki.Singleplayer (!61)
I've moved trader services handling from Aki.Debugging BTR code into Aki.SinglePlayer
This simplifies some of the code, and allows a more "generic" implementation.

I've also patched the GetTraderServicesDataFromServer and TryPurchaseTraderService methods to properly utilize the TraderServicesManager for storing service state

For now, this makes Aki.Debugging depend on Aki.SinglePlayer, this can be reverted once the BTR stuff is moved

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#61
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-01-15 09:09:31 +00:00
b2872ad707 Feat: implement achievement popup with data being set to profile for server to save 2024-01-04 17:16:43 +00:00
Dev
45d053e300 Disable OfflineSpawnPointPatch as spawns work without it 2024-01-02 14:49:58 +00:00
Dev
d19084c8cf Call into server during raid creation to get a replacement value for _raidSettings.SelectedLocation.EscapeTimeLimit 2023-12-03 11:16:18 +00:00
8dcbd0f0b2 Added patch to remove the Labs Access Card from player inventory when entering Labs (!37)
Co-authored-by: Terkoiz <terkoiz@spt.dev>
Reviewed-on: SPT-AKI/Modules#37
Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-committed-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
2023-11-17 09:30:13 +00:00
1e238c426e 0.13.5.0 (!33)
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Co-authored-by: CWX <CWX@noreply.dev.sp-tarkov.com>
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-authored-by: RaiRaiTheRaichu <rairaitheraichu@noreply.dev.sp-tarkov.com>
Co-authored-by: CWX <cwx@noreply.dev.sp-tarkov.com>
Co-authored-by: Kaeno <e>
Reviewed-on: SPT-AKI/Modules#33
2023-10-10 10:58:33 +00:00
bbc8e4d1c8 Add patch to fix post-raid screen not showing scav xp gained during raid (!17)
Co-authored-by: Kaeno <e>
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: SPT-AKI/Modules#17
2023-08-06 07:09:49 +00:00
49acd11765 Track insured item values to be used post-raid by server (!16)
Co-authored-by: CWX <CWX@noreply.dev.sp-tarkov.com>
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: SPT-AKI/Modules#16
2023-08-05 17:26:09 +00:00
Dev
9482040d08 Resolve issue with bots spawning well beyond the maxbotcap value 2023-07-17 13:11:22 +01:00
a1f4f57d07 Notify users of BepInEx plugin dependency failures (!13)
Add a new patch that's called on the first MenuScreen show to indicate any BepInEx plugins that failed to load
- Will pop up a toast in the bottom right
- Will write the error message to the in-game console
- Will write the error message to the BepInEx console

Messages will only be shown on the first load of the main menu so as to avoid spamming the toasts and console

Example Images:
![Toast](https://i.imgur.com/k6d7dud.png)

![In-Game Console](https://i.imgur.com/Z7O6Mis.png)

![BepInEx Console](https://i.imgur.com/tJBK86S.png)

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#13
Reviewed-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2023-07-09 07:20:48 +00:00
Dev
a62df7c9be Added 2 missing patches 2023-06-30 19:29:56 +01:00
Terkoiz
1de88ccf51 Implemented plugin version autogeneration based on assembly version for Aki.Common
Needed to make release packager version setting to work
2023-06-21 13:43:15 +03:00
Dev
b3ce0ec36f Add repo 2023-03-03 18:52:31 +00:00