using EFT;
using HarmonyLib;
using SPT.Reflection.Patching;
using System.Reflection;
using System.Linq;
using SPT.Common.Http;
namespace SPT.SinglePlayer.Patches.ScavMode
{
///
/// Get Profile at LocalGame End to use in FixSavageInventoryScreenPatch
///
public class GetProfileAtEndOfRaidPatch : ModulePatch
{
public static string Profile { get; private set; }
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(LocalGame), nameof(LocalGame.Stop));
}
[PatchPrefix]
public static void PatchPrefix(LocalGame __instance)
{
GetProfileAtEndOfRaidPatch.Profile = __instance.Profile_0.ToJson();
}
}
///
/// Get profile from other patch (GetProfileAtEndOfRaidPatch)
/// if our profile is savage Create new Session.AllProfiles and pass in our own profile to allow us to use the ScavengerInventoryScreen
///
public class FixSavageInventoryScreenPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(PostRaidHealthScreenClass), nameof(PostRaidHealthScreenClass.method_2));
}
[PatchPrefix]
public static void PatchPrefix(ref ISession ___iSession)
{
var profile = GetProfileAtEndOfRaidPatch.Profile.ParseJsonTo();
if (profile.Side != EPlayerSide.Savage)
{
return;
}
var session = (ProfileEndpointFactoryAbstractClass)___iSession;
session.AllProfiles = new Profile[]
{
session.AllProfiles.First(x => x.Side != EPlayerSide.Savage),
profile
};
session.ProfileOfPet.LearnAll();
// make a request to the server, so it knows of the items we might transfer
RequestHandler.PutJson("/raid/profile/scavsave", new
{
profile = session.ProfileOfPet
}
.ToJson());
}
}
}