using System.Reflection; using SPT.Reflection.Patching; using Comfort.Common; using EFT; using EFT.Interactive; using HarmonyLib; namespace SPT.SinglePlayer.Patches.ScavMode { /// /// This patch return scav exfils if the player is playing as a scav by adding the player as eligible for the scav specific exfils /// public class ScavExfilPatch : ModulePatch { protected override MethodBase GetTargetMethod() { return AccessTools.Method(typeof(ExfiltrationControllerClass), nameof(ExfiltrationControllerClass.EligiblePoints), [typeof(Profile)]); } [PatchPrefix] public static bool PatchPrefix(Profile profile, ExfiltrationControllerClass __instance, ref ExfiltrationPoint[] __result) { if (profile.Info.Side != EPlayerSide.Savage) { return true; // Not a scav - don't do anything and run original method } // Running this prepares all the data for getting scav exfil points __instance.ScavExfiltrationClaim(((IPlayer)Singleton.Instance.MainPlayer).Position, profile.Id, profile.FenceInfo.AvailableExitsCount); // Get the required mask value and retrieve a list of exfil points, setting it as the result var mask = __instance.GetScavExfiltrationMask(profile.Id); __result = __instance.ScavExfiltrationClaim(mask, profile.Id); return false; // Don't run the original method anymore, as that will overwrite our new exfil points with ones meant for a PMC } } }