using System.Reflection;
using SPT.Reflection.Patching;
using Comfort.Common;
using EFT;
using EFT.Interactive;
using HarmonyLib;
namespace SPT.SinglePlayer.Patches.ScavMode
{
///
/// This patch return scav exfils if the player is playing as a scav by adding the player as eligible for the scav specific exfils
///
public class ScavExfilPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(ExfiltrationControllerClass), nameof(ExfiltrationControllerClass.EligiblePoints), [typeof(Profile)]);
}
[PatchPrefix]
public static bool PatchPrefix(Profile profile, ExfiltrationControllerClass __instance, ref ExfiltrationPoint[] __result)
{
if (profile.Info.Side != EPlayerSide.Savage)
{
return true; // Not a scav - don't do anything and run original method
}
// Running this prepares all the data for getting scav exfil points
__instance.ScavExfiltrationClaim(((IPlayer)Singleton.Instance.MainPlayer).Position, profile.Id, profile.FenceInfo.AvailableExitsCount);
// Get the required mask value and retrieve a list of exfil points, setting it as the result
var mask = __instance.GetScavExfiltrationMask(profile.Id);
__result = __instance.ScavExfiltrationClaim(mask, profile.Id);
return false; // Don't run the original method anymore, as that will overwrite our new exfil points with ones meant for a PMC
}
}
}