using System; using Aki.Common; using Aki.Debugging.Patches; using BepInEx; namespace Aki.Debugging { [BepInPlugin("com.spt-aki.debugging", "AKI.Debugging", AkiPluginInfo.PLUGIN_VERSION)] public class AkiDebuggingPlugin : BaseUnityPlugin { public void Awake() { Logger.LogInfo("Loading: Aki.Debugging"); try { new EndRaidDebug().Enable(); // new CoordinatesPatch().Enable(); // new StaticLootDumper().Enable(); // BTR debug command patches, can be disabled later //new BTRDebugCommandPatch().Enable(); //new BTRDebugDataPatch().Enable(); //new PMCBotSpawnLocationPatch().Enable(); } catch (Exception ex) { Logger.LogError($"{GetType().Name}: {ex}"); throw; } Logger.LogInfo("Completed: Aki.Debugging"); } } }