using System.Reflection;
using Aki.Reflection.Patching;
using Comfort.Common;
using EFT;
using EFT.UI;
namespace Aki.Debugging.BTR.Patches
{
///
/// Adds a BTRManager component to the GameWorld game object when raid starts.
///
public class BTRPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return typeof(GameWorld).GetMethod(nameof(GameWorld.OnGameStarted));
}
[PatchPostfix]
public static void PatchPostfix()
{
try
{
var gameWorld = Singleton.Instance;
if (gameWorld.MainPlayer.Location.ToLower() != "tarkovstreets")
{
// only run patch on streets
return;
}
if (gameWorld.LocationId.IsNullOrEmpty())
{
// GameWorld's LocationId needs to be set otherwise BTR doesn't get spawned in automatically
gameWorld.LocationId = gameWorld.MainPlayer.Location;
}
gameWorld.gameObject.AddComponent();
}
catch (System.Exception)
{
ConsoleScreen.LogError("[AKI-BTR]: Exception thrown, check logs.");
throw;
}
}
}
}