using Aki.Reflection.Patching; using EFT.Vehicle; using HarmonyLib; using System.Reflection; using UnityEngine; namespace Aki.Custom.BTR.Patches { public class BTRTurretCanShootPatch : ModulePatch { protected override MethodBase GetTargetMethod() { return AccessTools.Method(typeof(BTRTurretServer), nameof(BTRTurretServer.method_1)); } [PatchPrefix] private static bool PatchPrefix(BTRTurretServer __instance) { Transform defaultTargetTransform = (Transform)AccessTools.Field(__instance.GetType(), "defaultTargetTransform").GetValue(__instance); bool flag = __instance.targetTransform != null && __instance.targetTransform != defaultTargetTransform; bool flag2 = __instance.method_2(); bool flag3 = __instance.targetPosition != __instance.defaultAimingPosition; var isCanShootProperty = AccessTools.DeclaredProperty(__instance.GetType(), nameof(__instance.IsCanShoot)); isCanShootProperty.SetValue(__instance, (flag || flag3) && flag2); return false; } } }