using System; using Aki.Debugging.Patches; using BepInEx; namespace Aki.Debugging { [BepInPlugin("com.spt-aki.debugging", "AKI.Debugging", "1.0.0")] public class AkiDebuggingPlugin : BaseUnityPlugin { public AkiDebuggingPlugin() { Logger.LogInfo("Loading: Aki.Debugging"); try { // new CoordinatesPatch().Enable(); } catch (Exception ex) { Logger.LogError($"{GetType().Name}: {ex}"); throw; } Logger.LogInfo("Completed: Aki.Debugging"); } } }