using Aki.Reflection.Patching;
using Comfort.Common;
using EFT;
using EFT.Vehicle;
using HarmonyLib;
using System.Reflection;
namespace Aki.Debugging.BTR.Patches
{
///
/// Patches an empty method in to handle updating the BTR bot's Neutrals and Enemies lists in response to taking damage.
///
public class BTRReceiveDamageInfoPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(BTRView), "method_1");
}
[PatchPrefix]
public static void PatchPrefix(DamageInfo damageInfo)
{
var globalEvents = Singleton.Instance;
if (globalEvents == null)
{
return;
}
var shotBy = (Player)damageInfo.Player.iPlayer;
globalEvents.InterruptTraderServiceBtrSupportByBetrayer(shotBy);
}
}
}