using Aki.Reflection.Patching;
using Aki.Reflection.Utils;
using EFT;
using System;
using System.Linq;
using System.Reflection;
namespace Aki.Custom.Patches
{
public class CheckAndAddEnemyPatch : ModulePatch
{
private static Type _targetType;
private readonly string _targetMethodName = "CheckAndAddEnemy";
///
/// BotGroupClass.CheckAndAddEnemy()
///
public CheckAndAddEnemyPatch()
{
_targetType = PatchConstants.EftTypes.Single(IsTargetType);
}
private bool IsTargetType(Type type)
{
if (type.GetMethod("AddEnemy") != null && type.GetMethod("AddEnemyGroupIfAllowed") != null)
{
return true;
}
return false;
}
protected override MethodBase GetTargetMethod()
{
return _targetType.GetMethod(_targetMethodName);
}
///
/// CheckAndAddEnemy()
/// Goal: This patch lets bosses shoot back once a PMC has shot them
/// removes the !player.AIData.IsAI check
///
[PatchPrefix]
private static bool PatchPrefix(BotsGroup __instance, IPlayer player, ref bool ignoreAI)
{
// Z already has player as enemy BUT Enemies dict is empty, adding them again causes 'existing key' errors
if (__instance.InitialBotType == WildSpawnType.bossZryachiy || __instance.InitialBotType == WildSpawnType.followerZryachiy)
{
return false;
}
if (!player.HealthController.IsAlive)
{
return false; // Skip original
}
if (!__instance.Enemies.ContainsKey(player))
{
__instance.AddEnemy(player, EBotEnemyCause.checkAddTODO);
}
return false; // Skip original
}
}
}