using System.Reflection; using Aki.Reflection.Patching; using UnityEngine; using AchievementsController = GClass3207; namespace Aki.SinglePlayer.Patches.Progression { public class MidRaidAchievementChangePatch : ModulePatch { private static AchievementsController achievementController; protected override MethodBase GetTargetMethod() { return typeof(AchievementsController).GetConstructors()[0]; } [PatchPrefix] private static bool PatchPrefix(ref bool updateAchievements) { updateAchievements = true; return true; } } }