using System; using System.Collections.Generic; using System.IO; using System.Linq; using BepInEx.Logging; using Mono.Cecil; namespace SPT.PrePatch { public static class SPTBotsPrePatcher { public static IEnumerable TargetDLLs { get; } = new[] { "Assembly-CSharp.dll" }; public static int sptUsecValue = 100; public static int sptBearValue = 101; private static string _sptPluginFolder = "plugins/spt"; public static void Patch(ref AssemblyDefinition assembly) { PerformPreValidation(); var botEnums = assembly.MainModule.GetType("EFT.WildSpawnType"); var sptUsec = new FieldDefinition("sptUsec", FieldAttributes.Public | FieldAttributes.Static | FieldAttributes.Literal | FieldAttributes.HasDefault, botEnums) { Constant = sptUsecValue }; var sptBear = new FieldDefinition("sptBear", FieldAttributes.Public | FieldAttributes.Static | FieldAttributes.Literal | FieldAttributes.HasDefault, botEnums) { Constant = sptBearValue }; botEnums.Fields.Add(sptUsec); botEnums.Fields.Add(sptBear); } private static void PerformPreValidation() { // Check if the launcher was used bool launcherUsed = ValidateLauncherUse(out string launcherError); // Check that all the expected plugins are in the BepInEx/Plugins/spt/ folder string assemblyFolder = Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location); string sptPluginPath = Path.GetFullPath(Path.Combine(assemblyFolder, "..", _sptPluginFolder)); bool pluginsValidated = ValidateSptPlugins(sptPluginPath, out string pluginErrorMessage); // If either the launcher wasn't used, or the plugins weren't found, exit if (!launcherUsed || !pluginsValidated) { string errorTitle = (!launcherUsed) ? "Startup Error" : "Missing Core Files"; string errorMessage = (!launcherUsed) ? launcherError : pluginErrorMessage; MessageBoxHelper.Show(errorMessage, $"[SPT] {errorTitle}", MessageBoxHelper.MessageBoxType.OK); Environment.Exit(0); return; } } private static bool ValidateLauncherUse(out string message) { // Validate that parameters were passed to EscapeFromTarkov.exe, to verify the // player used the SPT Launcher to start the process string[] args = Environment.GetCommandLineArgs(); if (args.Length > 1) { message = ""; return true; } message = "Please start SPT using SPT.Launcher.exe. Exiting."; return false; } private static bool ValidateSptPlugins(string sptPluginPath, out string message) { string exitMessage = "\n\nPlease re-install SPT. Exiting."; ManualLogSource logger = Logger.CreateLogSource(nameof(SPTBotsPrePatcher)); // Validate that the SPT plugin path exists if (!Directory.Exists(sptPluginPath)) { message = $"'{sptPluginPath}' directory not found{exitMessage}"; logger.LogError(message); return false; } // Validate that the folder exists, and contains our plugins string[] sptPlugins = new string[] { "spt-common.dll", "spt-reflection.dll", "spt-core.dll", "spt-custom.dll", "spt-singleplayer.dll" }; string[] foundPlugins = Directory.GetFiles(sptPluginPath).Select(x => Path.GetFileName(x)).ToArray(); foreach (string pluginNameAndSuffix in sptPlugins) { if (!foundPlugins.Contains(pluginNameAndSuffix)) { message = $"Required SPT plugin: {pluginNameAndSuffix} missing from '{sptPluginPath}' {exitMessage}"; logger.LogError(message); return false; } } message = ""; return true; } } }