using EFT; using EFT.Interactive; using UnityEngine; namespace SPT.Custom.BTR { public class BTRRoadKillTrigger : DamageTrigger { public override bool IsStatic => false; public override void AddPenalty(GInterface106 player) { } public override void PlaySound() { } public override void ProceedDamage(GInterface106 player, BodyPartCollider bodyPart) { bodyPart.ApplyInstantKill(new DamageInfo() { Damage = 9999f, Direction = Vector3.zero, HitCollider = bodyPart.Collider, HitNormal = Vector3.zero, HitPoint = Vector3.zero, DamageType = EDamageType.Btr, HittedBallisticCollider = bodyPart, Player = null }); } public override void RemovePenalty(GInterface106 player) { } } }