using System.Collections.Generic; namespace SPT.SinglePlayer.Models.ScavMode { public class RaidTimeResponse { public int RaidTimeMinutes { get; set; } public int? NewSurviveTimeSeconds { get; set; } public int OriginalSurvivalTimeSeconds { get; set; } public List ExitChanges { get; set; } } public class ExitChanges { public string Name{ get; set; } public int? MinTime { get; set; } public int? MaxTime { get; set; } public int? Chance { get; set; } } }